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[Tutorialsplanet.NET] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
磁力链接/BT种子名称
[Tutorialsplanet.NET] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
磁力链接/BT种子简介
种子哈希:
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文件大小:
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已经下载:
5308
次
下载速度:
极快
收录时间:
2022-01-09
最近下载:
2024-12-06
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文件列表
6. First Moment/10. Make Cinematic Sequence.mp4
256.6 MB
12. Final Polish/31. Visual Polish - Micro Details.mp4
232.0 MB
11. Character Stats/28. Progression Stats Spreadsheet.mp4
221.6 MB
12. Final Polish/30. Visual Polish - Macro Details.mp4
214.7 MB
6. First Moment/5. Craft The Environment.mp4
209.9 MB
2. Basic Movement/2. Create A Simple Sandbox.mp4
206.2 MB
7. Scene Management/4. How Coroutines Work.mp4
202.3 MB
2. Basic Movement/4. Refining Your Nav Mesh.mp4
193.1 MB
2. Basic Movement/10. Match Animation To Movement.mp4
192.7 MB
10. Simple Weapons/20. Destroy The Unwanted.mp4
189.4 MB
10. Simple Weapons/12. Trails & Prefab Variants.mp4
187.7 MB
2. Basic Movement/9. Animation Blend Trees.mp4
175.4 MB
12. Final Polish/6. Raycasting To A NavMesh.mp4
174.9 MB
12. Final Polish/7. Calculating A NavMesh Path.mp4
171.5 MB
6. First Moment/8. Tweak Enemy Patrol.mp4
166.9 MB
10. Simple Weapons/8. Left Handed Weapons.mp4
166.6 MB
10. Simple Weapons/15. Improve Projectile Behaviour.mp4
165.7 MB
6. First Moment/4. Tips To Improve Workflow.mp4
161.4 MB
10. Simple Weapons/2. Equip A Weapon.mp4
156.5 MB
9. Saving System/18. ISaveable Components.mp4
152.8 MB
7. Scene Management/11. Avoiding The Singleton Pattern.mp4
150.1 MB
4. Basic Combat/23. Bugs What Bugs.mp4
149.6 MB
6. First Moment/9. Cinemachine Follow Camera.mp4
148.9 MB
7. Scene Management/2. Make A Second Scene.mp4
146.3 MB
9. Saving System/22. Reloading The Last Scene.mp4
145.9 MB
9. Saving System/10. BinaryFormatter For Serialization.mp4
144.6 MB
12. Final Polish/29. Visual Polish Part 1.mp4
143.4 MB
10. Simple Weapons/9. Make A Weapon Projectile.mp4
142.4 MB
9. Saving System/4. Overview Of Binary Serialization.mp4
139.9 MB
9. Saving System/20. Deduplicating UUIDs.mp4
138.9 MB
10. Simple Weapons/6. Basic Weapon Pickup.mp4
137.8 MB
12. Final Polish/22. Sound Effects And UnityEvents.mp4
137.5 MB
8. Saving Asset Pack/6. Checkpoints Between Scenes.mp4
136.9 MB
6. First Moment/11. Trigger Cinemachine Cut Scene.mp4
136.7 MB
10. Simple Weapons/10. Shoot Projectiles.mp4
136.1 MB
9. Saving System/11. Saveable Entities.mp4
135.5 MB
11. Character Stats/13. Levelling Up.mp4
135.5 MB
9. Saving System/13. Editing SerializedFields.mp4
132.4 MB
6. First Moment/6. Hits-To-Kill Design Metric.mp4
128.7 MB
10. Simple Weapons/11. Damage From Projectiles.mp4
128.2 MB
4. Basic Combat/16. Using Prefab Variants.mp4
127.5 MB
12. Final Polish/33. Combat Moment Fine Tuning.mp4
127.0 MB
12. Final Polish/3. Generic Raycastable Components.mp4
126.4 MB
12. Final Polish/1. Configurable Cursors.mp4
126.2 MB
11. Character Stats/23. Percentage Modifiers.mp4
123.3 MB
11. Character Stats/16. Events And Delegates.mp4
122.4 MB
5. Enemy AI/4. Disable Control When Dead.mp4
120.7 MB
11. Character Stats/3. Looking Up The Health Stat.mp4
120.3 MB
12. Final Polish/20. Coroutine Race Conditions.mp4
120.3 MB
11. Character Stats/27. Lazy Initialisation.mp4
120.1 MB
4. Basic Combat/20. Stop Attacking Already.mp4
119.8 MB
3. High Level Game Design/2. 1.5 Page Game Design Document.mp4
119.4 MB
10. Simple Weapons/14. Destroy Old Weapon.mp4
119.1 MB
10. Simple Weapons/17. Fireball Particle System.mp4
118.4 MB
3. High Level Game Design/3. The Player Experience.mp4
117.3 MB
2. Basic Movement/3. Move Using Nav Mesh Agent.mp4
115.1 MB
4. Basic Combat/4. Raycasting For Components.mp4
115.0 MB
9. Saving System/12. Generating UUIDs In C#.mp4
113.7 MB
6. First Moment/12. The Observer Pattern In C#.mp4
112.9 MB
9. Saving System/6. Understanding Unicode.mp4
112.6 MB
11. Character Stats/26. Awake vs Start.mp4
111.9 MB
11. Character Stats/20. Damage Progression.mp4
111.2 MB
11. Character Stats/19. Level Up Events And Particle Effects.mp4
111.1 MB
12. Final Polish/36. Enemy Mob Mechanics.mp4
108.9 MB
2. Basic Movement/12. Project Folder Structure.mp4
106.5 MB
5. Enemy AI/11. Patrolling Behaviour.mp4
105.1 MB
8. Saving Asset Pack/4. Saveable Components And GameObjects.mp4
104.7 MB
11. Character Stats/22. Extensible Modifier System.mp4
104.5 MB
4. Basic Combat/15. Nested Prefabs And Variants.mp4
103.6 MB
9. Saving System/15. Saving Multiple Scenes - Part 1.mp4
103.2 MB
11. Character Stats/7. Editing Scriptable Object Files.mp4
103.2 MB
2. Basic Movement/8. Create A Fixed Follow Camera.mp4
103.2 MB
12. Final Polish/2. Cursors And UI.mp4
103.0 MB
7. Scene Management/10. Nested Coroutines For Fading.mp4
102.6 MB
9. Saving System/14. Serializing With SaveableEntities.mp4
102.3 MB
11. Character Stats/12. Performant Lookups With Dictionaries.mp4
101.9 MB
7. Scene Management/6. Player Spawn Point.mp4
101.5 MB
11. Character Stats/6. Awarding Experience Points.mp4
100.8 MB
10. Simple Weapons/5. Unarmed As A Weapon.mp4
100.8 MB
12. Final Polish/19. Fixing The Fader.mp4
100.6 MB
7. Scene Management/7. Cross Scene References.mp4
100.4 MB
5. Enemy AI/3. Swappable Control Systems.mp4
100.2 MB
4. Basic Combat/2. Separating The Control Layer.mp4
100.0 MB
9. Saving System/17. Checkpoints Between Scenes.mp4
99.7 MB
12. Final Polish/26. Boom Microphone Audio Listener.mp4
99.4 MB
12. Final Polish/28. Visual Polish Audit.mp4
98.8 MB
1. Introduction & Setup/8. Community & Support.mp4
98.0 MB
12. Final Polish/27. Health Pickup Hack.mp4
97.8 MB
4. Basic Combat/3. Namespaces To See Dependencies.mp4
97.5 MB
10. Simple Weapons/22. Dynamic Resource Loading.mp4
97.4 MB
12. Final Polish/12. Using Unity Events.mp4
97.4 MB
4. Basic Combat/7. Cancelling Combat With Movement.mp4
96.8 MB
5. Enemy AI/12. Dwelling At Waypoints.mp4
96.8 MB
4. Basic Combat/10. Dependency Inversion With Interfaces.mp4
95.4 MB
4. Basic Combat/21. Look Them In The Eyes.mp4
95.2 MB
12. Final Polish/5. Raycast Sorting.mp4
94.8 MB
12. Final Polish/25. Fighter To Weapon Communication.mp4
93.7 MB
2. Basic Movement/6. Implement Click-To-Move.mp4
93.2 MB
2. Basic Movement/5. Introduction To Raycasting.mp4
92.1 MB
4. Basic Combat/9. Decoupling Dependency Cycles.mp4
92.0 MB
11. Character Stats/4. Debug Health Display.mp4
91.8 MB
9. Saving System/8. Converting To Binary In C#.mp4
90.9 MB
5. Enemy AI/8. That's Some Suspicious Behaviour.mp4
90.7 MB
5. Enemy AI/9. Visualising Waypoints.mp4
90.7 MB
6. First Moment/13. Player Input In Cutscenes.mp4
89.5 MB
5. Enemy AI/2. Calculating AI Chase Distance.mp4
89.5 MB
9. Saving System/16. Saving Multiple Scenes - Part 2.mp4
89.3 MB
2. Basic Movement/11. Basic Movement Tweaks.mp4
89.1 MB
1. Introduction & Setup/7. Architectural Overview.mp4
88.5 MB
9. Saving System/23. Fading Before Scene Load.mp4
88.1 MB
12. Final Polish/15. Health Bar UI.mp4
87.6 MB
4. Basic Combat/5. Implementing Action Priority.mp4
87.2 MB
3. High Level Game Design/4. First Draft Of Your GDD.mp4
85.3 MB
11. Character Stats/25. Hunting Down Race Conditions.mp4
85.3 MB
11. Character Stats/15. Squashing Health Bugs.mp4
83.6 MB
11. Character Stats/9. Finding A Stat By Enum.mp4
83.2 MB
8. Saving Asset Pack/7. Loading The Saved Scene.mp4
82.4 MB
12. Final Polish/9. In Game UI.mp4
82.0 MB
11. Character Stats/2. Progression Scriptable Object.mp4
81.9 MB
10. Simple Weapons/16. Fireball Weapon & Pickup.mp4
81.4 MB
10. Simple Weapons/3. Animator Override Controller.mp4
81.2 MB
10. Simple Weapons/4. Creating Scriptable Objects.mp4
80.3 MB
5. Enemy AI/5. Visualising With Gizmos.mp4
79.1 MB
4. Basic Combat/12. Trigger Animation In Code.mp4
78.6 MB
10. Simple Weapons/18. Projectile Impact Effect.mp4
78.6 MB
9. Saving System/7. Filestream Read And Write In C#.mp4
77.2 MB
4. Basic Combat/6. Move Within Range.mp4
77.1 MB
12. Final Polish/34. Bug Attacking Distant Enemies.mp4
76.3 MB
12. Final Polish/14. Unity Events With Parameters.mp4
76.2 MB
11. Character Stats/17. Delegates And Actions For Leveling Up.mp4
76.1 MB
12. Final Polish/24. Weapon Prefab Refactor.mp4
75.6 MB
12. Final Polish/35. Enemy AI Agro.mp4
74.3 MB
9. Saving System/21. Restoring Health.mp4
73.9 MB
4. Basic Combat/22. Ignore Dead Enemies.mp4
73.2 MB
6. First Moment/2. Design A Moment.mp4
72.1 MB
1. Introduction & Setup/1. Welcome To The Course.mp4
71.1 MB
6. First Moment/3. Sketch Your Moment.mp4
71.0 MB
8. Saving Asset Pack/5. Challenge Saveable Health.mp4
70.9 MB
11. Character Stats/1. Progression Design.mp4
70.8 MB
10. Simple Weapons/21. Resetting The Default Animator.mp4
70.5 MB
4. Basic Combat/14. Taking Damage.mp4
69.4 MB
7. Scene Management/3. Scene Loading Portals.mp4
69.1 MB
5. Enemy AI/10. Waypoint Loops.mp4
68.2 MB
12. Final Polish/4. Cursor Type With IRaycastable.mp4
68.2 MB
11. Character Stats/24. Data Hazards And Race Conditions.mp4
67.7 MB
1. Introduction & Setup/3. Install Unity 2018.3.mp4
64.4 MB
10. Simple Weapons/24. Pickup Respawning.mp4
64.2 MB
12. Final Polish/16. Updating The Health Bar Scale.mp4
63.2 MB
4. Basic Combat/11. Add Attack Animation.mp4
63.0 MB
4. Basic Combat/13. Throttling Our Attacks.mp4
62.9 MB
11. Character Stats/5. Enemy Health Display.mp4
62.5 MB
12. Final Polish/17. Disabling Empty Health Bars.mp4
62.2 MB
8. Saving Asset Pack/2. The Saving System Overview.mp4
62.1 MB
10. Simple Weapons/23. Saving Weapon Choice.mp4
60.5 MB
8. Saving Asset Pack/3. Triggering Saving And Loading.mp4
60.1 MB
7. Scene Management/5. Wait For Scene To Load.mp4
59.9 MB
11. Character Stats/18. Saving Race Conditions.mp4
59.5 MB
8. Saving Asset Pack/9. BONUS Capturing Multiple Parameters.mp4
58.7 MB
12. Final Polish/11. Spawning Damage Text.mp4
56.2 MB
1. Introduction & Setup/6. Quick Game Design Overview.mp4
54.6 MB
5. Enemy AI/6. AI Guarding Behaviour.mp4
53.5 MB
1. Introduction & Setup/4. Install Visual Studio Code.mp4
52.9 MB
4. Basic Combat/19. Trigger Death Animation.mp4
52.4 MB
9. Saving System/5. File Paths In C#.mp4
51.5 MB
8. Saving Asset Pack/1. Section Overview Saving Asset Pack.mp4
50.0 MB
12. Final Polish/10. Text Fading Animation.mp4
49.1 MB
4. Basic Combat/18. Any State Animations.mp4
48.6 MB
12. Final Polish/13. Updating The Damage Text Value.mp4
47.7 MB
11. Character Stats/11. Displaying Experience.mp4
47.2 MB
9. Saving System/3. Save System Design.mp4
46.1 MB
9. Saving System/2. Section Overview Saving System.mp4
45.0 MB
5. Enemy AI/1. Section Overview - Enemy AI.mp4
42.8 MB
12. Final Polish/37. Bug Shooting Over Water.mp4
39.8 MB
12. Final Polish/38. You've Finished The Course!.mp4
34.8 MB
7. Scene Management/8. Canvas Groups For Fading.mp4
31.4 MB
7. Scene Management/1. Section Overview - Scene Management.mp4
30.9 MB
11. Character Stats/10. Saving Experience Points.mp4
30.0 MB
11. Character Stats/14. Displaying The Level.mp4
29.2 MB
3. High Level Game Design/1. Section Intro - High Level Design.mp4
26.4 MB
6. First Moment/1. Section Overview - First Moment.mp4
24.0 MB
10. Simple Weapons/1. Section Overview Simple Weapons.mp4
21.3 MB
4. Basic Combat/1. Section Overview - Basic Combat.mp4
19.9 MB
12. Final Polish/21. Camera Facing LateUpdate Fix.mp4
19.8 MB
2. Basic Movement/1. Section Overview - Basic Movement.mp4
18.7 MB
2. Basic Movement/2.4 Terrain Textures V1.zip
3.3 MB
10. Simple Weapons/8.2 GameDev.tv Weapons.zip
2.8 MB
6. First Moment/5.2 Sandbox Terrain V1.0.zip
2.5 MB
4. Basic Combat/11.4 Animations by Explosive.zip
2.1 MB
2. Basic Movement/9.4 Animations - Unarmed Walk and Run.zip
1.7 MB
2. Basic Movement/9.3 POLYGON_Student_Sample_Synty_Studios_v02.1.zip
1.6 MB
12. Final Polish/22.2 Sound Effects.zip
1.5 MB
2. Basic Movement/2.2 Synty Sandbox V1.zip
308.0 kB
10. Simple Weapons/9.4 Simple Arrow.zip
65.6 kB
12. Final Polish/31.3 29_FP_RPG Particles.zip
42.1 kB
11. Character Stats/28. Progression Stats Spreadsheet.srt
32.1 kB
6. First Moment/10. Make Cinematic Sequence.srt
25.9 kB
2. Basic Movement/10. Match Animation To Movement.srt
25.6 kB
9. Saving System/10. BinaryFormatter For Serialization.srt
25.3 kB
9. Saving System/11. Saveable Entities.srt
24.7 kB
2. Basic Movement/2. Create A Simple Sandbox.srt
23.3 kB
12. Final Polish/7. Calculating A NavMesh Path.srt
23.2 kB
12. Final Polish/6. Raycasting To A NavMesh.srt
22.8 kB
10. Simple Weapons/20. Destroy The Unwanted.srt
22.7 kB
6. First Moment/4.2 Simple Textures.zip
22.5 kB
9. Saving System/18. ISaveable Components.srt
22.4 kB
12. Final Polish/3. Generic Raycastable Components.srt
22.2 kB
6. First Moment/12. The Observer Pattern In C#.srt
22.2 kB
9. Saving System/13. Editing SerializedFields.srt
22.1 kB
11. Character Stats/13. Levelling Up.srt
21.8 kB
6. First Moment/8. Tweak Enemy Patrol.srt
21.5 kB
2. Basic Movement/9. Animation Blend Trees.srt
21.4 kB
10. Simple Weapons/18.2 Fireball Impact.zip
21.2 kB
4. Basic Combat/4. Raycasting For Components.srt
20.8 kB
12. Final Polish/31. Visual Polish - Micro Details.srt
20.6 kB
11. Character Stats/3. Looking Up The Health Stat.srt
20.6 kB
8. Saving Asset Pack/4. Saveable Components And GameObjects.srt
20.3 kB
6. First Moment/5. Craft The Environment.srt
20.3 kB
10. Simple Weapons/12. Trails & Prefab Variants.srt
20.1 kB
12. Final Polish/30. Visual Polish - Macro Details.srt
20.1 kB
9. Saving System/20. Deduplicating UUIDs.srt
20.1 kB
7. Scene Management/11. Avoiding The Singleton Pattern.srt
20.0 kB
4. Basic Combat/2. Separating The Control Layer.srt
19.8 kB
12. Final Polish/22. Sound Effects And UnityEvents.srt
19.7 kB
4. Basic Combat/3. Namespaces To See Dependencies.srt
19.6 kB
2. Basic Movement/4. Refining Your Nav Mesh.srt
19.3 kB
10. Simple Weapons/15. Improve Projectile Behaviour.srt
19.1 kB
4. Basic Combat/23. Bugs What Bugs.srt
18.8 kB
10. Simple Weapons/10. Shoot Projectiles.srt
18.8 kB
12. Final Polish/15. Health Bar UI.srt
18.7 kB
11. Character Stats/16. Events And Delegates.srt
18.5 kB
10. Simple Weapons/8. Left Handed Weapons.srt
18.4 kB
12. Final Polish/1. Configurable Cursors.srt
18.2 kB
9. Saving System/22. Reloading The Last Scene.srt
18.1 kB
8. Saving Asset Pack/6. Checkpoints Between Scenes.srt
18.1 kB
10. Simple Weapons/6. Basic Weapon Pickup.srt
18.0 kB
11. Character Stats/26. Awake vs Start.srt
18.0 kB
3. High Level Game Design/4. First Draft Of Your GDD.srt
18.0 kB
11. Character Stats/23. Percentage Modifiers.srt
17.9 kB
4. Basic Combat/15. Nested Prefabs And Variants.srt
17.8 kB
3. High Level Game Design/2. 1.5 Page Game Design Document.srt
17.7 kB
11. Character Stats/12. Performant Lookups With Dictionaries.srt
17.7 kB
10. Simple Weapons/9. Make A Weapon Projectile.srt
17.7 kB
9. Saving System/4. Overview Of Binary Serialization.srt
17.6 kB
9. Saving System/6. Understanding Unicode.srt
17.5 kB
11. Character Stats/27. Lazy Initialisation.srt
17.4 kB
11. Character Stats/4. Debug Health Display.srt
17.3 kB
11. Character Stats/22. Extensible Modifier System.srt
17.3 kB
10. Simple Weapons/2. Equip A Weapon.srt
17.1 kB
11. Character Stats/2. Progression Scriptable Object.srt
17.1 kB
4. Basic Combat/20. Stop Attacking Already.srt
17.1 kB
11. Character Stats/20. Damage Progression.srt
16.9 kB
12. Final Polish/12. Using Unity Events.srt
16.8 kB
7. Scene Management/10. Nested Coroutines For Fading.srt
16.8 kB
6. First Moment/4. Tips To Improve Workflow.srt
16.7 kB
9. Saving System/12. Generating UUIDs In C#.srt
16.7 kB
2. Basic Movement/6. Implement Click-To-Move.srt
16.6 kB
4. Basic Combat/7. Cancelling Combat With Movement.srt
16.6 kB
7. Scene Management/6. Player Spawn Point.srt
16.6 kB
7. Scene Management/2. Make A Second Scene.srt
16.4 kB
5. Enemy AI/4. Disable Control When Dead.srt
16.3 kB
11. Character Stats/19. Level Up Events And Particle Effects.srt
16.2 kB
5. Enemy AI/3. Swappable Control Systems.srt
16.1 kB
4. Basic Combat/9. Decoupling Dependency Cycles.srt
16.1 kB
2. Basic Movement/12. Project Folder Structure.srt
16.1 kB
4. Basic Combat/16. Using Prefab Variants.srt
16.0 kB
12. Final Polish/20. Coroutine Race Conditions.srt
15.9 kB
12. Final Polish/2. Cursors And UI.srt
15.8 kB
10. Simple Weapons/11. Damage From Projectiles.srt
15.8 kB
11. Character Stats/6. Awarding Experience Points.srt
15.8 kB
6. First Moment/11. Trigger Cinemachine Cut Scene.srt
15.6 kB
4. Basic Combat/5. Implementing Action Priority.srt
15.6 kB
4. Basic Combat/10. Dependency Inversion With Interfaces.srt
15.4 kB
12. Final Polish/19. Fixing The Fader.srt
15.4 kB
10. Simple Weapons/14. Destroy Old Weapon.srt
15.3 kB
9. Saving System/8. Converting To Binary In C#.srt
15.3 kB
10. Simple Weapons/17. Fireball Particle System.srt
15.3 kB
11. Character Stats/1. Progression Design.srt
14.9 kB
7. Scene Management/4. How Coroutines Work.srt
14.9 kB
1. Introduction & Setup/8. Community & Support.srt
14.9 kB
12. Final Polish/36. Enemy Mob Mechanics.srt
14.8 kB
6. First Moment/3. Sketch Your Moment.srt
14.8 kB
6. First Moment/9. Cinemachine Follow Camera.srt
14.8 kB
10. Simple Weapons/22. Dynamic Resource Loading.srt
14.2 kB
6. First Moment/2. Design A Moment.srt
14.2 kB
11. Character Stats/7. Editing Scriptable Object Files.srt
14.0 kB
12. Final Polish/9. In Game UI.srt
13.7 kB
6. First Moment/6. Hits-To-Kill Design Metric.srt
13.7 kB
5. Enemy AI/11. Patrolling Behaviour.srt
13.6 kB
12. Final Polish/25. Fighter To Weapon Communication.srt
13.5 kB
2. Basic Movement/3. Move Using Nav Mesh Agent.srt
13.5 kB
5. Enemy AI/2. Calculating AI Chase Distance.srt
13.4 kB
12. Final Polish/5. Raycast Sorting.srt
13.4 kB
9. Saving System/14. Serializing With SaveableEntities.srt
13.4 kB
12. Final Polish/29. Visual Polish Part 1.srt
13.4 kB
4. Basic Combat/12. Trigger Animation In Code.srt
13.4 kB
11. Character Stats/9. Finding A Stat By Enum.srt
13.3 kB
11. Character Stats/25. Hunting Down Race Conditions.srt
13.3 kB
4. Basic Combat/14. Taking Damage.srt
13.3 kB
9. Saving System/15. Saving Multiple Scenes - Part 1.srt
13.2 kB
8. Saving Asset Pack/3. Triggering Saving And Loading.srt
13.0 kB
9. Saving System/17. Checkpoints Between Scenes.srt
12.8 kB
11. Character Stats/24. Data Hazards And Race Conditions.srt
12.6 kB
5. Enemy AI/9. Visualising Waypoints.srt
12.6 kB
10. Simple Weapons/5. Unarmed As A Weapon.srt
12.6 kB
9. Saving System/23. Fading Before Scene Load.srt
12.6 kB
4. Basic Combat/6. Move Within Range.srt
12.5 kB
8. Saving Asset Pack/7. Loading The Saved Scene.srt
12.5 kB
9. Saving System/7. Filestream Read And Write In C#.srt
12.4 kB
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