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[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding

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[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding

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收录时间:2022-02-17
最近下载:2025-07-20

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文件列表

  • 6. First Moment/9. Cinemachine Follow Camera.srt 297.8 MB
  • 6. First Moment/10. Make Cinematic Sequence.mp4 256.6 MB
  • 12. Final Polish/31. Visual Polish - Micro Details.mp4 232.0 MB
  • 11. Character Stats/28. Progression Stats Spreadsheet.mp4 221.6 MB
  • 12. Final Polish/30. Visual Polish - Macro Details.mp4 214.7 MB
  • 6. First Moment/5. Craft The Environment.mp4 209.9 MB
  • 2. Basic Movement/2. Create A Simple Sandbox.mp4 206.2 MB
  • 7. Scene Management/4. How Coroutines Work.mp4 202.3 MB
  • 2. Basic Movement/4. Refining Your Nav Mesh.mp4 193.1 MB
  • 2. Basic Movement/10. Match Animation To Movement.mp4 192.7 MB
  • 10. Simple Weapons/20. Destroy The Unwanted.mp4 189.4 MB
  • 10. Simple Weapons/12. Trails & Prefab Variants.mp4 187.8 MB
  • 2. Basic Movement/9. Animation Blend Trees.mp4 175.4 MB
  • 12. Final Polish/6. Raycasting To A NavMesh.mp4 174.9 MB
  • 12. Final Polish/7. Calculating A NavMesh Path.mp4 171.5 MB
  • 6. First Moment/8. Tweak Enemy Patrol.mp4 166.9 MB
  • 10. Simple Weapons/8. Left Handed Weapons.mp4 166.6 MB
  • 10. Simple Weapons/15. Improve Projectile Behaviour.mp4 165.7 MB
  • 6. First Moment/4. Tips To Improve Workflow.mp4 161.4 MB
  • 10. Simple Weapons/2. Equip A Weapon.mp4 156.6 MB
  • 9. Saving System/17. ISaveable Components.mp4 152.8 MB
  • 7. Scene Management/11. Avoiding The Singleton Pattern.mp4 150.1 MB
  • 4. Basic Combat/23. Bugs What Bugs.mp4 149.6 MB
  • 6. First Moment/9. Cinemachine Follow Camera.mp4 148.9 MB
  • 7. Scene Management/2. Make A Second Scene.mp4 146.3 MB
  • 9. Saving System/21. Reloading The Last Scene.mp4 145.9 MB
  • 9. Saving System/9. BinaryFormatter For Serialization.mp4 144.6 MB
  • 12. Final Polish/29. Visual Polish Part 1.mp4 143.4 MB
  • 10. Simple Weapons/9. Make A Weapon Projectile.mp4 142.4 MB
  • 10. Simple Weapons/22. Dynamic Resource Loading.srt 140.3 MB
  • 9. Saving System/3. Overview Of Binary Serialization.mp4 139.9 MB
  • 9. Saving System/19. Deduplicating UUIDs.mp4 138.9 MB
  • 10. Simple Weapons/6. Basic Weapon Pickup.mp4 137.8 MB
  • 12. Final Polish/22. Sound Effects And UnityEvents.mp4 137.5 MB
  • 8. Saving Asset Pack/6. Checkpoints Between Scenes.mp4 137.0 MB
  • 6. First Moment/11. Trigger Cinemachine Cut Scene.mp4 136.7 MB
  • 10. Simple Weapons/10. Shoot Projectiles.mp4 136.1 MB
  • 9. Saving System/10. Saveable Entities.mp4 135.5 MB
  • 11. Character Stats/13. Levelling Up.mp4 135.5 MB
  • 9. Saving System/12. Editing SerializedFields.mp4 132.4 MB
  • 6. First Moment/6. Hits-To-Kill Design Metric.mp4 128.7 MB
  • 10. Simple Weapons/11. Damage From Projectiles.mp4 128.3 MB
  • 4. Basic Combat/16. Using Prefab Variants.mp4 127.5 MB
  • 12. Final Polish/33. Combat Moment Fine Tuning.mp4 127.0 MB
  • 12. Final Polish/3. Generic Raycastable Components.mp4 126.4 MB
  • 12. Final Polish/1. Configurable Cursors.mp4 126.2 MB
  • 11. Character Stats/23. Percentage Modifiers.mp4 123.3 MB
  • 11. Character Stats/16. Events And Delegates.mp4 122.4 MB
  • 5. Enemy AI/4. Disable Control When Dead.mp4 120.7 MB
  • 11. Character Stats/3. Looking Up The Health Stat.mp4 120.3 MB
  • 12. Final Polish/20. Coroutine Race Conditions.mp4 120.3 MB
  • 11. Character Stats/27. Lazy Initialisation.mp4 120.1 MB
  • 4. Basic Combat/20. Stop Attacking Already.mp4 119.8 MB
  • 3. High Level Game Design/2. 1.5 Page Game Design Document.mp4 119.4 MB
  • 10. Simple Weapons/14. Destroy Old Weapon.mp4 119.1 MB
  • 10. Simple Weapons/17. Fireball Particle System.mp4 118.4 MB
  • 3. High Level Game Design/3. The Player Experience.mp4 117.3 MB
  • 2. Basic Movement/3. Move Using Nav Mesh Agent.mp4 115.1 MB
  • 4. Basic Combat/4. Raycasting For Components.mp4 115.0 MB
  • 9. Saving System/11. Generating UUIDs In C#.srt 113.7 MB
  • 9. Saving System/11. Generating UUIDs In C#.mp4 113.7 MB
  • 6. First Moment/12. The Observer Pattern In C#.mp4 112.9 MB
  • 9. Saving System/5. Understanding Unicode.mp4 112.6 MB
  • 11. Character Stats/26. Awake vs Start.mp4 111.9 MB
  • 11. Character Stats/20. Damage Progression.mp4 111.2 MB
  • 11. Character Stats/19. Level Up Events And Particle Effects.mp4 111.1 MB
  • 12. Final Polish/36. Enemy Mob Mechanics.mp4 108.9 MB
  • 2. Basic Movement/12. Project Folder Structure.mp4 106.5 MB
  • 5. Enemy AI/11. Patrolling Behaviour.mp4 105.1 MB
  • 8. Saving Asset Pack/4. Saveable Components And GameObjects.mp4 104.7 MB
  • 11. Character Stats/22. Extensible Modifier System.mp4 104.5 MB
  • 4. Basic Combat/15. Nested Prefabs And Variants.mp4 103.6 MB
  • 9. Saving System/14. Saving Multiple Scenes - Part 1.mp4 103.2 MB
  • 11. Character Stats/7. Editing Scriptable Object Files.mp4 103.2 MB
  • 2. Basic Movement/8. Create A Fixed Follow Camera.mp4 103.2 MB
  • 12. Final Polish/2. Cursors And UI.mp4 103.0 MB
  • 7. Scene Management/10. Nested Coroutines For Fading.mp4 102.6 MB
  • 9. Saving System/13. Serializing With SaveableEntities.mp4 102.3 MB
  • 11. Character Stats/12. Performant Lookups With Dictionaries.mp4 101.9 MB
  • 7. Scene Management/6. Player Spawn Point.mp4 101.5 MB
  • 11. Character Stats/6. Awarding Experience Points.mp4 100.8 MB
  • 10. Simple Weapons/5. Unarmed As A Weapon.mp4 100.8 MB
  • 12. Final Polish/19. Fixing The Fader.mp4 100.6 MB
  • 7. Scene Management/7. Cross Scene References.mp4 100.4 MB
  • 5. Enemy AI/3. Swappable Control Systems.mp4 100.2 MB
  • 4. Basic Combat/2. Separating The Control Layer.mp4 100.0 MB
  • 9. Saving System/16. Checkpoints Between Scenes.mp4 99.7 MB
  • 12. Final Polish/26. Boom Microphone Audio Listener.mp4 99.4 MB
  • 12. Final Polish/28. Visual Polish Audit.mp4 98.8 MB
  • 1. Introduction & Setup/8. Community & Support.mp4 98.0 MB
  • 12. Final Polish/27. Health Pickup Hack.mp4 97.9 MB
  • 4. Basic Combat/3. Namespaces To See Dependencies.mp4 97.5 MB
  • 10. Simple Weapons/22. Dynamic Resource Loading.mp4 97.4 MB
  • 12. Final Polish/12. Using Unity Events.mp4 97.4 MB
  • 4. Basic Combat/7. Cancelling Combat With Movement.mp4 96.8 MB
  • 5. Enemy AI/12. Dwelling At Waypoints.mp4 96.8 MB
  • 4. Basic Combat/10. Dependency Inversion With Interfaces.mp4 95.4 MB
  • 4. Basic Combat/21. Look Them In The Eyes.mp4 95.2 MB
  • 12. Final Polish/5. Raycast Sorting.mp4 94.8 MB
  • 12. Final Polish/25. Fighter To Weapon Communication.mp4 93.8 MB
  • 2. Basic Movement/6. Implement Click-To-Move.mp4 93.2 MB
  • 2. Basic Movement/5. Introduction To Raycasting.mp4 92.1 MB
  • 4. Basic Combat/9. Decoupling Dependency Cycles.mp4 92.0 MB
  • 11. Character Stats/4. Debug Health Display.mp4 91.8 MB
  • 9. Saving System/7. Converting To Binary In C#.mp4 90.9 MB
  • 5. Enemy AI/8. That's Some Suspicious Behaviour.mp4 90.7 MB
  • 5. Enemy AI/9. Visualising Waypoints.mp4 90.7 MB
  • 6. First Moment/13. Player Input In Cutscenes.mp4 89.5 MB
  • 5. Enemy AI/2. Calculating AI Chase Distance.mp4 89.5 MB
  • 9. Saving System/15. Saving Multiple Scenes - Part 2.mp4 89.3 MB
  • 2. Basic Movement/11. Basic Movement Tweaks.mp4 89.1 MB
  • 1. Introduction & Setup/7. Architectural Overview.mp4 88.5 MB
  • 9. Saving System/22. Fading Before Scene Load.mp4 88.1 MB
  • 12. Final Polish/15. Health Bar UI.mp4 87.6 MB
  • 4. Basic Combat/5. Implementing Action Priority.mp4 87.2 MB
  • 11. Character Stats/25. Hunting Down Race Conditions.mp4 85.3 MB
  • 3. High Level Game Design/4. First Draft Of Your GDD.mp4 85.3 MB
  • 11. Character Stats/15. Squashing Health Bugs.mp4 83.6 MB
  • 11. Character Stats/9. Finding A Stat By Enum.mp4 83.2 MB
  • 8. Saving Asset Pack/7. Loading The Saved Scene.mp4 82.4 MB
  • 12. Final Polish/9. In Game UI.mp4 82.0 MB
  • 11. Character Stats/2. Progression Scriptable Object.mp4 81.9 MB
  • 10. Simple Weapons/16. Fireball Weapon & Pickup.mp4 81.4 MB
  • 10. Simple Weapons/3. Animator Override Controller.mp4 81.2 MB
  • 10. Simple Weapons/4. Creating Scriptable Objects.mp4 80.3 MB
  • 5. Enemy AI/5. Visualising With Gizmos.mp4 79.1 MB
  • 10. Simple Weapons/18. Projectile Impact Effect.mp4 78.6 MB
  • 4. Basic Combat/12. Trigger Animation In Code.mp4 78.6 MB
  • 9. Saving System/6. Filestream Read And Write In C#.mp4 77.2 MB
  • 4. Basic Combat/6. Move Within Range.mp4 77.1 MB
  • 12. Final Polish/34. Bug Attacking Distant Enemies.mp4 76.3 MB
  • 12. Final Polish/14. Unity Events With Parameters.mp4 76.3 MB
  • 11. Character Stats/17. Delegates And Actions For Leveling Up.mp4 76.1 MB
  • 12. Final Polish/24. Weapon Prefab Refactor.mp4 75.6 MB
  • 12. Final Polish/35. Enemy AI Agro.mp4 74.3 MB
  • 9. Saving System/20. Restoring Health.mp4 73.9 MB
  • 4. Basic Combat/22. Ignore Dead Enemies.mp4 73.2 MB
  • 6. First Moment/2. Design A Moment.mp4 72.1 MB
  • 1. Introduction & Setup/1. Welcome To The Course.mp4 71.1 MB
  • 6. First Moment/3. Sketch Your Moment.mp4 71.0 MB
  • 8. Saving Asset Pack/5. Challenge Saveable Health.mp4 70.9 MB
  • 11. Character Stats/1. Progression Design.mp4 70.8 MB
  • 10. Simple Weapons/21. Resetting The Default Animator.mp4 70.5 MB
  • 4. Basic Combat/14. Taking Damage.mp4 69.4 MB
  • 7. Scene Management/3. Scene Loading Portals.mp4 69.1 MB
  • 5. Enemy AI/10. Waypoint Loops.mp4 68.2 MB
  • 12. Final Polish/4. Cursor Type With IRaycastable.mp4 68.2 MB
  • 11. Character Stats/24. Data Hazards And Race Conditions.mp4 67.7 MB
  • 1. Introduction & Setup/3. Install Unity 2018.3.mp4 64.4 MB
  • 10. Simple Weapons/24. Pickup Respawning.mp4 64.2 MB
  • 12. Final Polish/16. Updating The Health Bar Scale.mp4 63.2 MB
  • 4. Basic Combat/11. Add Attack Animation.mp4 63.0 MB
  • 4. Basic Combat/13. Throttling Our Attacks.mp4 62.9 MB
  • 11. Character Stats/5. Enemy Health Display.mp4 62.5 MB
  • 12. Final Polish/17. Disabling Empty Health Bars.mp4 62.3 MB
  • 8. Saving Asset Pack/2. The Saving System Overview.mp4 62.1 MB
  • 10. Simple Weapons/23. Saving Weapon Choice.mp4 60.5 MB
  • 8. Saving Asset Pack/3. Triggering Saving And Loading.mp4 60.1 MB
  • 7. Scene Management/5. Wait For Scene To Load.mp4 59.9 MB
  • 11. Character Stats/18. Saving Race Conditions.mp4 59.5 MB
  • 8. Saving Asset Pack/9. BONUS Capturing Multiple Parameters.mp4 58.7 MB
  • 12. Final Polish/11. Spawning Damage Text.mp4 56.2 MB
  • 1. Introduction & Setup/6. Quick Game Design Overview.mp4 54.6 MB
  • 5. Enemy AI/6. AI Guarding Behaviour.mp4 53.5 MB
  • 1. Introduction & Setup/4. Install Visual Studio Code.mp4 52.9 MB
  • 4. Basic Combat/19. Trigger Death Animation.mp4 52.4 MB
  • 9. Saving System/4. File Paths In C#.mp4 51.5 MB
  • 8. Saving Asset Pack/1. Section Overview Saving Asset Pack.mp4 50.0 MB
  • 12. Final Polish/10. Text Fading Animation.mp4 49.1 MB
  • 4. Basic Combat/18. Any State Animations.mp4 48.6 MB
  • 12. Final Polish/13. Updating The Damage Text Value.mp4 47.7 MB
  • 11. Character Stats/11. Displaying Experience.mp4 47.2 MB
  • 9. Saving System/2. Save System Design.mp4 46.1 MB
  • 9. Saving System/1. Section Overview Saving System.mp4 45.0 MB
  • 5. Enemy AI/1. Section Overview - Enemy AI.mp4 42.8 MB
  • 12. Final Polish/37. Bug Shooting Over Water.mp4 39.8 MB
  • 12. Final Polish/38. You've Finished The Course!.mp4 34.8 MB
  • 7. Scene Management/8. Canvas Groups For Fading.mp4 31.4 MB
  • 7. Scene Management/1. Section Overview - Scene Management.mp4 30.9 MB
  • 11. Character Stats/10. Saving Experience Points.mp4 30.0 MB
  • 11. Character Stats/14. Displaying The Level.mp4 29.2 MB
  • 3. High Level Game Design/1. Section Intro - High Level Design.mp4 26.4 MB
  • 6. First Moment/1. Section Overview - First Moment.mp4 24.0 MB
  • 10. Simple Weapons/1. Section Overview Simple Weapons.mp4 21.3 MB
  • 4. Basic Combat/1. Section Overview - Basic Combat.mp4 19.9 MB
  • 12. Final Polish/21. Camera Facing LateUpdate Fix.mp4 19.8 MB
  • 2. Basic Movement/1. Section Overview - Basic Movement.mp4 18.7 MB
  • 2. Basic Movement/2.1 Terrain Textures V1.zip 3.3 MB
  • 10. Simple Weapons/8.1 GameDev.tv Weapons.zip 2.8 MB
  • 6. First Moment/5.1 Sandbox Terrain V1.0.zip 2.5 MB
  • 4. Basic Combat/11.2 Animations by Explosive.zip 2.1 MB
  • 2. Basic Movement/9.4 Animations - Unarmed Walk and Run.zip 1.7 MB
  • 2. Basic Movement/9.3 POLYGON_Student_Sample_Synty_Studios_v02.1.zip 1.6 MB
  • 12. Final Polish/22.2 Sound Effects.zip 1.5 MB
  • 2. Basic Movement/2.2 Synty Sandbox V1.zip 308.0 kB
  • 10. Simple Weapons/9.5 Simple Arrow.zip 65.6 kB
  • 12. Final Polish/31.2 29_FP_RPG Particles.zip 42.1 kB
  • 11. Character Stats/28. Progression Stats Spreadsheet.srt 32.1 kB
  • 6. First Moment/10. Make Cinematic Sequence.srt 25.9 kB
  • 2. Basic Movement/10. Match Animation To Movement.srt 25.6 kB
  • 9. Saving System/9. BinaryFormatter For Serialization.srt 25.3 kB
  • 9. Saving System/10. Saveable Entities.srt 24.7 kB
  • 2. Basic Movement/2. Create A Simple Sandbox.srt 23.3 kB
  • 12. Final Polish/7. Calculating A NavMesh Path.srt 23.2 kB
  • 12. Final Polish/6. Raycasting To A NavMesh.srt 22.8 kB
  • 10. Simple Weapons/20. Destroy The Unwanted.srt 22.7 kB
  • 6. First Moment/12. The Observer Pattern In C#.srt 22.6 kB
  • 6. First Moment/4.2 Simple Textures.zip 22.5 kB
  • 9. Saving System/17. ISaveable Components.srt 22.4 kB
  • 12. Final Polish/3. Generic Raycastable Components.srt 22.2 kB
  • 9. Saving System/12. Editing SerializedFields.srt 22.1 kB
  • 11. Character Stats/13. Levelling Up.srt 21.8 kB
  • 6. First Moment/8. Tweak Enemy Patrol.srt 21.5 kB
  • 2. Basic Movement/9. Animation Blend Trees.srt 21.4 kB
  • 10. Simple Weapons/18.3 Fireball Impact.zip 21.2 kB
  • 4. Basic Combat/4. Raycasting For Components.srt 20.8 kB
  • 12. Final Polish/31. Visual Polish - Micro Details.srt 20.6 kB
  • 11. Character Stats/3. Looking Up The Health Stat.srt 20.6 kB
  • 8. Saving Asset Pack/4. Saveable Components And GameObjects.srt 20.3 kB
  • 6. First Moment/5. Craft The Environment.srt 20.3 kB
  • 10. Simple Weapons/12. Trails & Prefab Variants.srt 20.1 kB
  • 12. Final Polish/30. Visual Polish - Macro Details.srt 20.1 kB
  • 9. Saving System/19. Deduplicating UUIDs.srt 20.1 kB
  • 7. Scene Management/11. Avoiding The Singleton Pattern.srt 20.0 kB
  • 4. Basic Combat/2. Separating The Control Layer.srt 19.8 kB
  • 12. Final Polish/22. Sound Effects And UnityEvents.srt 19.7 kB
  • 4. Basic Combat/3. Namespaces To See Dependencies.srt 19.6 kB
  • 2. Basic Movement/4. Refining Your Nav Mesh.srt 19.3 kB
  • 10. Simple Weapons/15. Improve Projectile Behaviour.srt 19.1 kB
  • 4. Basic Combat/23. Bugs What Bugs.srt 18.8 kB
  • 10. Simple Weapons/10. Shoot Projectiles.srt 18.8 kB
  • 12. Final Polish/15. Health Bar UI.srt 18.7 kB
  • 11. Character Stats/16. Events And Delegates.srt 18.5 kB
  • 10. Simple Weapons/8. Left Handed Weapons.srt 18.4 kB
  • 12. Final Polish/1. Configurable Cursors.srt 18.2 kB
  • 9. Saving System/21. Reloading The Last Scene.srt 18.1 kB
  • 8. Saving Asset Pack/6. Checkpoints Between Scenes.srt 18.1 kB
  • 10. Simple Weapons/6. Basic Weapon Pickup.srt 18.0 kB
  • 11. Character Stats/26. Awake vs Start.srt 18.0 kB
  • 3. High Level Game Design/4. First Draft Of Your GDD.srt 18.0 kB
  • 11. Character Stats/23. Percentage Modifiers.srt 17.9 kB
  • 4. Basic Combat/15. Nested Prefabs And Variants.srt 17.8 kB
  • 3. High Level Game Design/2. 1.5 Page Game Design Document.srt 17.7 kB
  • 11. Character Stats/12. Performant Lookups With Dictionaries.srt 17.7 kB
  • 10. Simple Weapons/9. Make A Weapon Projectile.srt 17.7 kB
  • 9. Saving System/3. Overview Of Binary Serialization.srt 17.6 kB
  • 9. Saving System/5. Understanding Unicode.srt 17.5 kB
  • 11. Character Stats/27. Lazy Initialisation.srt 17.4 kB
  • 11. Character Stats/4. Debug Health Display.srt 17.3 kB
  • 11. Character Stats/22. Extensible Modifier System.srt 17.3 kB
  • 10. Simple Weapons/2. Equip A Weapon.srt 17.1 kB
  • 11. Character Stats/2. Progression Scriptable Object.srt 17.1 kB
  • 4. Basic Combat/20. Stop Attacking Already.srt 17.1 kB
  • 11. Character Stats/20. Damage Progression.srt 16.9 kB
  • 12. Final Polish/12. Using Unity Events.srt 16.8 kB
  • 7. Scene Management/10. Nested Coroutines For Fading.srt 16.8 kB
  • 6. First Moment/4. Tips To Improve Workflow.srt 16.7 kB
  • 2. Basic Movement/6. Implement Click-To-Move.srt 16.6 kB
  • 4. Basic Combat/7. Cancelling Combat With Movement.srt 16.6 kB
  • 7. Scene Management/6. Player Spawn Point.srt 16.6 kB
  • 7. Scene Management/2. Make A Second Scene.srt 16.4 kB
  • 5. Enemy AI/4. Disable Control When Dead.srt 16.3 kB
  • 11. Character Stats/19. Level Up Events And Particle Effects.srt 16.2 kB
  • 5. Enemy AI/3. Swappable Control Systems.srt 16.1 kB
  • 4. Basic Combat/9. Decoupling Dependency Cycles.srt 16.1 kB
  • 2. Basic Movement/12. Project Folder Structure.srt 16.1 kB
  • 4. Basic Combat/16. Using Prefab Variants.srt 16.0 kB
  • 12. Final Polish/20. Coroutine Race Conditions.srt 15.9 kB
  • 12. Final Polish/2. Cursors And UI.srt 15.8 kB
  • 10. Simple Weapons/11. Damage From Projectiles.srt 15.8 kB
  • 11. Character Stats/6. Awarding Experience Points.srt 15.8 kB
  • 6. First Moment/11. Trigger Cinemachine Cut Scene.srt 15.6 kB
  • 4. Basic Combat/5. Implementing Action Priority.srt 15.6 kB
  • 4. Basic Combat/10. Dependency Inversion With Interfaces.srt 15.4 kB
  • 12. Final Polish/19. Fixing The Fader.srt 15.4 kB
  • 10. Simple Weapons/14. Destroy Old Weapon.srt 15.3 kB
  • 9. Saving System/7. Converting To Binary In C#.srt 15.3 kB
  • 10. Simple Weapons/17. Fireball Particle System.srt 15.3 kB
  • 11. Character Stats/1. Progression Design.srt 14.9 kB
  • 7. Scene Management/4. How Coroutines Work.srt 14.9 kB
  • 1. Introduction & Setup/8. Community & Support.srt 14.9 kB
  • 12. Final Polish/36. Enemy Mob Mechanics.srt 14.8 kB
  • 6. First Moment/3. Sketch Your Moment.srt 14.8 kB
  • 6. First Moment/2. Design A Moment.srt 14.2 kB
  • 11. Character Stats/7. Editing Scriptable Object Files.srt 14.0 kB
  • 12. Final Polish/9. In Game UI.srt 13.7 kB
  • 6. First Moment/6. Hits-To-Kill Design Metric.srt 13.7 kB
  • 5. Enemy AI/11. Patrolling Behaviour.srt 13.6 kB
  • 12. Final Polish/25. Fighter To Weapon Communication.srt 13.5 kB
  • 2. Basic Movement/3. Move Using Nav Mesh Agent.srt 13.5 kB
  • 5. Enemy AI/2. Calculating AI Chase Distance.srt 13.4 kB
  • 12. Final Polish/5. Raycast Sorting.srt 13.4 kB
  • 9. Saving System/13. Serializing With SaveableEntities.srt 13.4 kB
  • 12. Final Polish/29. Visual Polish Part 1.srt 13.4 kB
  • 4. Basic Combat/12. Trigger Animation In Code.srt 13.4 kB
  • 11. Character Stats/9. Finding A Stat By Enum.srt 13.3 kB
  • 11. Character Stats/25. Hunting Down Race Conditions.srt 13.3 kB
  • 4. Basic Combat/14. Taking Damage.srt 13.3 kB
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