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01 Zbrush Learning Path

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文件列表

  • 01 How to get Started/02 Introduction to ZBrush/project_files.zip 3.3 GB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/Creating High Resolution Characters in ZBrush.zip 2.1 GB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/Modeling a Female Hero in ZBrush and Maya.zip 1.9 GB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/Skill-Builder Sculpting in ZBrush and Maya.zip 1.8 GB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/Creating Medieval Character Concepts in ZBrush and Maya.zip 1.7 GB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/Creating a Detailed Forest Creature in ZBrush.zip 1.5 GB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/Hyper Detailing Workflows in ZBrush.zip 1.5 GB
  • 01 How to get Started/08 Topology Tools in ZBrush/Topology Tools in ZBrush.zip 1.4 GB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/Professional Series Painting and Rendering in ZBrush.zip 1.0 GB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush.zip 1.0 GB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/Texturing a Realistic Human in Maya and ZBrush.zip 1.0 GB
  • 01 How to get Started/09 Working Quickly in ZBrush/Working Quickly in ZBrush.zip 687.1 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/Asset Pipeline in Maya and ZBrush.zip 684.3 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/Creating a Fantasy Dragon in ZBrush.zip 679.0 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/Sculpting the Human Body in ZBrush.zip 589.1 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/Sculpting a Realistic Bust in ZBrush.zip 576.0 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/project_files.zip 575.3 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/Creature Concept Sculpting in ZBrush.zip 549.7 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/Pipeline Integration with Maya and ZBrush.zip 548.5 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/project_files.7z 544.7 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/High-Resolution Game Character Creation Pipeline in ZBrush and Maya.zip 533.7 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/Fiber Techniques in ZBrush.zip 533.4 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/project_files.zip 505.5 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/Creating Game Characters with Maya and ZBrush.zip 502.1 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/Professional Series Creature Concepting in ZBrush.zip 477.0 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/Texturing a Female Hero in ZBrush.zip 455.9 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/Character Creation Pipeline in Maya and ZBrush.zip 439.8 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/Presentation Techniques in ZBrush.zip 434.5 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/ Creating a Sea Creature in Maya and ZBrush.zip 405.3 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/ZBrush Files/Final_end.ZPR 355.5 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/Crafting Characters from Design to Composite in ZBrush and Maya.zip 339.3 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/Beginners Guide to ZBrush.zip 322.0 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/Hard Surface Techniques in ZBrush 4R5.zip 311.3 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush.zip 306.0 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/Cloth Sculpting Workflows in ZBrush.zip 250.4 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/Character and Scene Development in ZBrush.zip 233.1 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/Techniques for Sculpting Like the Masters in ZBrush.zip 229.8 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/project_files/Hard Surface Techniques in ZBrush 4R5/ZBrush Files/12_end.ZTL 229.6 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/17 Compiling the texture map files in Photoshop.mp4 208.2 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/09 Finishing the metal texture.mp4 194.2 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/Creating a Portfolio-Ready Demon Concept in ZBrush.zip 189.3 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/Mesh Creation Concepts in ZBrush.zip 185.1 MB
  • 03 ZBrush and Maya Pipeline/05 FiberMesh Integration with ZBrush/FiberMesh Integration with ZBrush.zip 185.0 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/04 Cleaning up textures.mp4 183.3 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/13 Importing the tiles into ZBrush.mp4 181.8 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/14 Sculpting the tiles in ZBrush.mp4 173.0 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/Creating a Photorealistic Female Character in ZBrush and 3ds Max.zip 172.7 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/15 Importing the high poly mesh into 3ds Max.mp4 168.1 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/Creating Game Weapons in Maya and ZBrush.zip 162.4 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/08 Creating seamless textures with specific detail.mp4 160.6 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/Modeling a Mech Robot in ZBrush.zip 159.4 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/Mesh Creation Concepts in ZBrush/ZBrush Files/04_begin.ZTL 158.7 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/03 Basic seamless textures techniques.mp4 155.7 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/06_begin.ZTL 140.0 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/project_files.zip 139.0 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/Multi-Tile Texture Workflows.zip 137.9 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/12 Filling in the seamless texture object.mp4 134.2 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/05_begin.ZTL 128.6 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/07 Cleaning up debris.mp4 126.3 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/18 Finalizing the diffuse map.mp4 124.2 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/16 Rendering the texture maps.mp4 122.8 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/11 Blocking in the seam.mp4 120.0 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/05 Fixing seams-An alternate approach.mp4 105.9 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/05 UVing with multiple UV coordinates in Maya.mov 105.7 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/02 Base fundamentals for creating seamless textures.mp4 104.6 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/06 Fixing seams using the patch tool.mp4 102.4 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/10 Setting up 3ds Max for creating seamless textures.mp4 99.8 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/34 Creating the inside of the mouth.mov 95.6 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/ZBrush Files/Final_end.ZTL 95.5 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/09 Inserting detailed pieces.flv 90.7 MB
  • 03 ZBrush and Maya Pipeline/07 Toon Image Creation in Maya and ZBrush/04 Creating clothes and sculpting.mov 87.8 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/17_begin.ZTL 87.5 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/07 Creating dagger details.flv 86.3 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/08 Creating animal fur.mov 86.1 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/04 Creating short human hair.mov 84.4 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/11 Adding detail to the clothing.mov 83.9 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/31 Moving on to the forearm.mov 80.8 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/36 UVing the clothing.mov 80.7 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/02 Creating base geometry.flv 80.3 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/32 Retopologizing the arms and hands.mov 80.2 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/Referenced Files/Spotlight.ZSL 78.4 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/33 Continuing the forearm.mov 78.3 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/project_files/Hard Surface Techniques in ZBrush 4R5/ZBrush Files/12_begin.ZTL 78.1 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/28 Detailing the mandible.mov 76.1 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/34 Blocking in the forearm interior.mov 75.1 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/Mesh Creation Concepts in ZBrush/ZBrush Files/11_begin.ZTL 72.4 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/33 Continuing to retopologize the hands and arms.mov 71.1 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/29 Getting into TopoGun.mov 70.9 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/10 Finishing the inserted detail.flv 69.4 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/09 Defining the face with detail.mov 67.7 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/08_begin.ZTL 67.6 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/07_begin.ZTL 67.6 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/09_begin.ZTL 67.2 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/10_begin.ZTL 67.0 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/30 Retopologizing the face.mov 66.6 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/15 Finishing the hands and arms.mov 66.1 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/04_begin.ZTL 64.8 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/23 Defining button and cloth details in Maya.mov 64.2 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/03 Sculpting the top of the dagger.flv 64.1 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/43 Detailing the eyes and mouth.mov 63.7 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/27 Using the Curve Tube brush to add roots to the leg.mov 63.6 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/15_begin.ZTL 63.1 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/16_begin.ZTL 63.1 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/14_begin.ZTL 63.1 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/16 Modeling the shirt base in Maya.mov 62.9 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/11 Painting the dagger.flv 62.4 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/24 Layering armor on the upper torso.mov 62.0 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/11_begin.ZTL 62.0 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/24 Posing our character in ZBrush.mov 61.7 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/project_files/Hard Surface Techniques in ZBrush 4R5/ZBrush Files/11_begin.ZTL 61.6 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/14 Creating clothing forms.mov 61.5 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/13_begin.ZTL 61.4 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/12_begin.ZTL 61.2 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/10 Building the claws.mov 60.8 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/11 Finishing up the feet.mov 59.7 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/12 Creating the upper leg topology.mov 59.6 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/35 Detailing the forearm.mov 59.2 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/08 Projecting the eyes and creating texture maps.flv 58.6 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/47 Using Spotlight to texture the torso.mov 58.3 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/11 Starting the low resolution head.mov 58.1 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/35 Detailing the torso.mov 57.5 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/16 Detailing the torso armor.mov 57.4 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/project_files/Hard Surface Techniques in ZBrush 4R5/ZBrush Files/10_begin.ZTL 57.1 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/09 Detailing the sculpt.mov 56.9 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/07 Filling in texture gaps manually.flv 56.8 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/13 Scales and wrinkles.mov 56.5 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/09 Creating trees.mov 56.5 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/07 Working with longer hair.mov 56.2 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/09 Adding details to the feet.mov 56.2 MB
  • 01 How to get Started/08 Topology Tools in ZBrush/03 Using zsphere topology tools.mov 56.1 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/09 Adding clothes.mov 55.9 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/37 Laying out the UVs in Maya.mov 55.5 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/08 Adding the belt and buckle.mov 55.5 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/37 Posing the character for rendering.mov 55.3 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/12 Working on the ears.mov 55.0 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/05 Beginning the lower leg.mov 55.0 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/02_begin.ZTL 54.8 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/ZBrush Files/03_begin.ZTL 54.8 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/22 Combing our character's mustache.mov 54.5 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/33 Using alphas to add detail to the head.mov 54.2 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/20 Adding final details to the carapace.mov 53.9 MB
  • 01 How to get Started/08 Topology Tools in ZBrush/07 Using QRemesher.mov 53.9 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/19 Adding mossy details to the left main branch.mov 53.9 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/41 Adding lichens and fungus.mov 53.3 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/45 Texturing the head.mov 53.3 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/36 Creating the gun.mov 53.1 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/07 Detailing the head and torso.mov 52.4 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/26 Continuing work on the lower legs.mov 52.1 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/30 Blocking out the upper arm.mov 51.7 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/19 Adding armor plating to the carapace.mov 51.6 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/20 Roughing in the lower body.mov 51.5 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/09 Continuing to shape the head.mov 51.4 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/07 Retopologizing our character.mov 51.4 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/16 Posing the Wolfman character.mov 51.1 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/05 Creating facial hair.mov 50.9 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/17 Adding some fine details.mov 50.6 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/15 Reassembling the asset in Marmoset Toolbag.flv 50.5 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/19 Building the pants base.mov 50.4 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/15 Building the tree and detailing the base.mov 50.4 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/18 Finishing the vest shape.mov 49.9 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/05 Creating small feathers on the creature.mov 49.8 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/19 Beginning to pose our character.mov 49.8 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/10 Preparing the blocking model for export.mov 49.7 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/16 Combining the two shirts.mov 49.3 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/15 Creating the metal barrel.mov 49.3 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/29 Creating moss with FiberMesh.mov 48.9 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/36 Sculpting details with layers.mov 48.9 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/13 Projecting detail and creating UVs.flv 48.8 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/48 Finishing up the textures.mov 48.5 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/17 Pushing the detail on the t-shirt.mov 48.5 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/08 Bringing the different parts of the face together.mov 48.0 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/08 Finishing our sculpture's detailing process.mov 47.8 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/08 Finishing the topology changes.mov 47.5 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/07 Modeling the leg interior.mov 47.5 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/36 Building the large utliity belt.mov 47.5 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/22 Our first pass at the left leg.mov 47.4 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/46 Finishing up the head texture using Polypaint.mov 47.1 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/25 Adding details to the vest.mov 47.0 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/44 Using Spotlight for texturing.mov 47.0 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/06 Adding hair to our character.mov 46.9 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/07 Building the low resolution pants.mov 46.9 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/17 Creating the robot's back pieces.mov 46.8 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/32 Using curve brushes to add detail.mov 46.2 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/13 Beginning to block clothing in ZBrush.mov 46.0 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/12 Creating the game resolution mesh.flv 46.0 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/05 Retopologizing the torso and adding detail.mov 46.0 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/10 Preparing our mesh for polypainting.mov 45.6 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/06 Continuing the lower leg armor.mov 45.4 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/17 Beginning the low resolution torso.mov 45.4 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/04 Using the Nudge brush to warp images to fit geometry.flv 45.3 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/04 Finishing the heads.flv 45.3 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/24 Applying button to cloth and shoe details.mov 45.2 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/32 Building the vest trim and zipper.mov 45.1 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/03 Creating grass.mov 44.8 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/12 Changing the hand topology and adding eyes.mov 44.7 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/06 Projecting other areas of the head.flv 44.7 MB
  • 03 ZBrush and Maya Pipeline/05 FiberMesh Integration with ZBrush/02 Transferring FiberMesh as polygons.mov 44.3 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/16 Topology modification Solution.mov 44.0 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/09 Opening and separating our UVs.mov 43.9 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/45 Adding diffuse, specular, and gloss textures.mov 43.8 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/18 Adding wear and dirt to our texture.mov 43.7 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/06 Creating proxy geometries for our character.mov 43.3 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/09 Finishing the head and attaching it to the body.mov 43.2 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/02 Modifying our 2D concept and creating a base mesh.mov 43.2 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/14 Finishing the face sculpt.mov 43.1 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/42 Creating additional details.mov 43.0 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/08 Building the whiskers and beard.mov 43.0 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/19 Completing the main vest geometry.mov 42.7 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/17 Painting the dragon.mov 42.7 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/06 Blocking in the other side of the torso.mov 42.6 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/20 Adding the vest details.mov 42.6 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/29 Building the pants trim and small belt.mov 42.5 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/11 Texturing the dress in Photoshop.mov 42.4 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/06 Using Maya geometry to guide our ZBrush sculpt.mov 42.4 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/14 Topology modification Skill Review.mov 42.2 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/24 Refining the lower leg shapes.mov 42.2 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/21 Detailing the rocks in the upper leg.mov 42.2 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/19 Adding a cape in Maya.mov 42.1 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/16 Starting on the left arm for our creature.mov 42.1 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/12 Beginning the right arm.mov 42.0 MB
  • 01 How to get Started/02 Introduction to ZBrush/37 Creating puddle with DynaMesh.mov 41.9 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/10 Painting the objects.mov 41.9 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/14 More mesh inserts.mov 41.6 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/16 Rendering and compositing our final image.mov 41.6 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/19 Finishing the pants detail.mov 41.5 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/15 Adding bulk to the right arm.mov 41.4 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/04 Asymmetry and silhouette.mov 41.3 MB
  • 01 How to get Started/02 Introduction to ZBrush/34 Using FiberMesh.mov 41.3 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/06 Texturing with ZAppLink exporting textures from ZBrush.mov 41.3 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/14 Texturing the accessories in Mudbox.mov 41.1 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/18 Further detail painting.mov 41.0 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/06 Working more on sculpting the head.mov 40.8 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/08 Adding more detail to the upper lip.mov 40.8 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/06 Adding relief to the handle.flv 40.7 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/13 Adding the right forearm pieces.mov 40.7 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/06 Building the wing.mov 40.6 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/14 Starting the abdomen.mov 40.6 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/42 Building the eyelashes.mov 40.5 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/23 Blocking in the lower legs.mov 40.4 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/02 Working with FiberMesh.mov 40.3 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/10 Adding the ears.mov 40.2 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/38 Final details on the left arm.mov 40.2 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/09 Modifying the facial topology in Maya.mov 40.1 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/08 Insert mesh brushes.mov 40.1 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/05 Blocking out clothing and adding detail to the legs.mov 40.0 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/40 Using MicroMesh to add patches of fungus.mov 40.0 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/43 Making final adjustments.mov 39.9 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/07 Adding extremely fine detailing layers.mov 39.9 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/09 Starting the polypainting process.mov 39.8 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/11 Adding limbs to the branches.mov 39.8 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/10 Correcting UVs in 3ds Max.mov 39.7 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/10 Adding more effects to the polypainted texture.mov 39.7 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/05 Adding ridges to the handle.flv 39.6 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/14 Sculpting detail inside the mouth.mov 39.5 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/27 Beginning the mandible.mov 39.4 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/06 Defining the anatomy of our character.mov 39.4 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/26 Roughing up the surfaces using masks.mov 39.3 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/05 Adding the poncho folds.mov 39.2 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/15 Creating wrinkles in the coat.mov 39.2 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/07 Starting wrinkling and skin detail.mov 39.1 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/06 Continuing to add layers of detail.mov 38.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/24 Building the vest.mov 38.8 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/11 Finishing our polypaint.mov 38.7 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/20 Base mesh creation of the shoes.mov 38.6 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/03 Transferring painted detail.mov 38.6 MB
  • 01 How to get Started/02 Introduction to ZBrush/30 Advanced polypainting concepts.mov 38.5 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/18 Adding final details to the dress.mov 38.0 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/07 Adding eyes to the model.mov 38.0 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/13 Making the eyelids.mov 37.9 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/25 Setting up lights and rendering.mov 37.9 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/18 Polypainting our character.mov 37.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/11 Sculpting the main head structure.mov 37.8 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/17 Sculpting the left arm branches.mov 37.8 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/08 Adding initial details to the head.mov 37.8 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/26 Compositing and retouching the final render.mov 37.8 MB
  • 03 ZBrush and Maya Pipeline/07 Toon Image Creation in Maya and ZBrush/06 Shading and lighting tweaks.mov 37.7 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/49 A quick lighting setup.mov 37.7 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/06 Using Panel Loops.mov 37.6 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/12 Adding detail with Micro Mesh.mov 37.5 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/16 Creating the UVs for our barrel.mov 37.2 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/19 Adding final details to the scarf.mov 37.1 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/34 Sculpting a patch for the vest.mov 36.9 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/13 Adding eyes, fur and vein details.mov 36.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/16 Building the jeans.mov 36.8 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/38 Modeling the throwing knives.mov 36.8 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/35 Continuing cleaning up the model.mov 36.8 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/08 Creating the curved detail section.flv 36.8 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/04 Using ZSketch to create the torso.mov 36.7 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/22 Sculpting the boot.mov 36.7 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/17 Starting the vest base.mov 36.7 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/15 Darkening cavities and occluded areas.mov 36.4 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/05 Projecting the ear.flv 36.3 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/50 Compositing the final render.mov 36.3 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/16 Creating teeth with curves.mov 36.3 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/02 Painting the body.mov 36.3 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/07 Blocking in the head.mov 36.2 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/05 Detailing the back of the creature.mov 36.1 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/37 Adjusting and blending layers.mov 36.0 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/16 Creating a UV layout for the body.mov 35.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/06 Customizing topology in Maya.mov 35.9 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/37 Building the magazine cases.mov 35.8 MB
  • 01 How to get Started/02 Introduction to ZBrush/36 Using MicroMesh.mov 35.8 MB
  • 01 How to get Started/08 Topology Tools in ZBrush/04 Working with the Topology Brush.mov 35.5 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/32 Creating a custom multimesh brush.mov 35.5 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/22 Finishing the shoes.mov 35.5 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/11 Continuing blocking in the arms and hands.mov 35.4 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/12 Refining the head and adding a collar.mov 35.3 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/12 Exporting the displacement maps.mov 35.3 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/26 Adding the boot trim in Maya.mov 35.2 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/02 Developing the look of our character.mov 35.2 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/06 Polypainting the feathers.mov 35.0 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/04 Creating custom meshes in Maya.mov 34.9 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/36 Adding a combed hairstyle to our character.mov 34.9 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/06 Adding body hair.mov 34.8 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/12 Refining and finishing the teeth and tongue.mov 34.8 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/18 Creating the carapace using topology tools.mov 34.8 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/16 Shading our character's accessories.mov 34.7 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/27 Finalizing geometry of our character.mov 34.7 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/17 Projecting all of the high-res detail.mov 34.4 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/05 Starting on initial refinement.mov 34.3 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/07 Skin shader set up.mov 34.3 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/17 Adding more folds and wrinkles to the dress.mov 34.3 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/14 Render settings and material setup in KeyShot.mov 34.0 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/07 Working on the body topology.mov 34.0 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/07 Setting up the face.mov 33.8 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/03 Painting the base colors.mov 33.7 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/26 Adding the hard edges to the nose plate.mov 33.6 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/02 Discussing cloth reference.mov 33.5 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/11 Continuing our detail modeling.mov 33.4 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/29 Creating the robot's facial elements.mov 33.3 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/14 Detailing the right forearm.mov 33.3 MB
  • 01 How to get Started/02 Introduction to ZBrush/26 Using Panel Loops.mov 33.3 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/17 Starting to texture the barrel.mov 33.2 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/09 Using Subtool Master.mov 33.2 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/03 Creating form and polygroups.mov 33.1 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/10 Blocking in the arms and hands.mov 33.1 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/04 Refining the shape.mov 33.1 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/23 Using textures to create a base for the fabric.mov 33.0 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/04 Adding short fur to the creature.mov 33.0 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/03 Preparing and exporting the body.mov 32.9 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/21 Adding eyebrows and a test tube accessory.mov 32.9 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/04 Shaping the adaptive skin.mov 32.8 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/17 Creating accessories Skill Review.mov 32.8 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/20 Posing our character using Transpose Master.mov 32.8 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/15 Sculpting high frequency details.mov 32.8 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/25 Adding details to the lower leg.mov 32.8 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/13 Creating the shirt button and refining the mouth.mov 32.7 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/13 Finishing the head geometry.mov 32.7 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/21 Sculpting wrinkles into the jeans.mov 32.6 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/22 Creating a UV layout for the torso.mov 32.5 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/25 Creating a compelling render with Marmoset Toolbag.mov 32.5 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/11 Modifying the head and chest topology.mov 32.5 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/34 Sculpting with masks and alphas.mov 32.4 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/04 Adding the neck and arms using insert brushes.mov 32.4 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/23 Continuing the paint our character.mov 32.3 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/05 Refining the mesh of the body.mov 32.2 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/08 Starting on the feet.mov 32.2 MB
  • 03 ZBrush and Maya Pipeline/05 FiberMesh Integration with ZBrush/04 Applying Vector Displacement Maps.mov 32.2 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/08 Building the head.mov 32.1 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/03 Blocking out the character.mov 32.1 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/18 Adding tendrils to the left arm.mov 32.1 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/23 Setting up our camera.mov 32.0 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/10 Blocking out the crown of tree branches.mov 32.0 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/14 Rebuilding the hands.mov 32.0 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/02 Building the base mesh.mov 31.8 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/28 Adding leaves with FiberMesh.mov 31.8 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/31 Using images as FiberMesh textures.mov 31.7 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/22 Rendering out our character.mov 31.6 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/13 Reprojecting detail to quickly sculpt asymmetrically.mov 31.5 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/20 Building the base of the boot.mov 31.5 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/05 Setting up our camera and lights.mov 31.3 MB
  • 01 How to get Started/02 Introduction to ZBrush/44 Software Integration.mov 31.3 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/15 Editing textures in Photoshop.mov 31.2 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/04 Adding detail to the underside using Spotlight.mov 31.1 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/02 Sculpting pipeline Skill Review.mov 31.0 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/05 Sculpting the main body.mov 31.0 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/11 Applying wrinkles and folds.mov 31.0 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/ZBrush Files/ScientistStart.ZPR 31.0 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/14 Creating and exporting maps.flv 30.9 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/08 Shading our inorganic elements.mov 30.7 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/13 Sculpting a dress for our model.mov 30.6 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/09 Creating teeth using DynaMesh.mov 30.6 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/30 Creating FiberMesh pine needles.mov 30.6 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/13 Painting the teeth and claws.mov 30.5 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/21 Blocking out the robot's core geometry.mov 30.4 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/11 Adding detail with Insert Brushes.mov 30.4 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/02 Assembling images and saving a Spotlight.flv 30.3 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/03 Blocking in the torso using insert brushes.mov 30.2 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/25 Adjusting shirt and shoe detail.mov 30.2 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/27 Creating specular maps.mov 30.2 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/04 Sculpting the DynaMesh.mov 30.1 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/07 Creating hands and refining the feet.mov 30.0 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/13 Creating the hand pearls.mov 29.9 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/40 Sculpting the hair.mov 29.9 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/04 Building a rough sculpt of our character.mov 29.9 MB
  • 01 How to get Started/02 Introduction to ZBrush/15 Working with Polygroups.mov 29.9 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/10 Creating a UV layout for the pants and boots.mov 29.8 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/06 Adding legs and feet.mov 29.7 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/04 Blocking in the sculpt.mov 29.6 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/06 Using noise to detail the shell.mov 29.6 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/project_files/Hard Surface Techniques in ZBrush 4R5/ZBrush Files/09_begin.ZTL 29.4 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/02 Texturing the vest.mov 29.4 MB
  • 03 ZBrush and Maya Pipeline/07 Toon Image Creation in Maya and ZBrush/02 Cutting the geometry and using selection sets.mov 29.3 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/28 Sculpting the pants.mov 29.3 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/19 Creating accessories Solution.mov 29.2 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/16 Using QRemesher to project cloth details.mov 29.0 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/06 Redrawing the mouth topology.mov 28.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/19 Finishing the jeans texture.mov 28.8 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/05 Creating the rest of the arm.mov 28.8 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/09 Finishing the low resolution pants.mov 28.8 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/25 Creating the robot's nose plate.mov 28.8 MB
  • 01 How to get Started/02 Introduction to ZBrush/27 Topology tools.mov 28.8 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/09 Modeling our wooden pallet.mov 28.8 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/05 Adding our first layer of detail.mov 28.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/24 Painting the teeth of our character.mov 28.6 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/16 Using ZRemesher to automatically retopologize our mesh.mov 28.5 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/35 Using Shadowbox to create a large patch for the vest.mov 28.5 MB
  • 01 How to get Started/02 Introduction to ZBrush/28 Advanced sculpting concepts.mov 28.5 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/04 Sculpting pipeline Solution.mov 28.5 MB
  • 01 How to get Started/11 UV Master in ZBrush/08 Calculating UV seams on non-symmetrical meshes.mov 28.4 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/26 Sculpting and painting the vest.mov 28.3 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/10 Adding the nose and eye sockets.mov 28.3 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/04 Blocking the hands and creating the neck.mov 28.3 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/09 Using subsurface scattering.mov 28.2 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/02 Concept and base mesh creation.mov 28.1 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/14 Alternate method diffuse and normal maps.mov 28.1 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/33 Adding the sleeve and knife bands.mov 28.1 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/13 Using UVs to add texture to the sleeve.mov 28.0 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/22 Starting on the head.mov 27.9 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/08 Using masks to guide the sculpt.mov 27.8 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/21 Adding pieces to the boot in Maya.mov 27.8 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/22 Building the collar for the character's shirt.mov 27.8 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/08 Creating base meshes in Maya.mov 27.7 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/23 Building the base mesh for the suit jacket.mov 27.7 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/25 Working and rendering with multi-layered ZBrush documents.mp4 27.5 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/07 Using custom alphas.mov 27.5 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/16 Finalizing the front of the head texturing.mov 27.5 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/18 Texturing the skin in ZBrush.mov 27.4 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/18 Finishing the vest base.mov 27.4 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/41 Making final modifications.mov 27.3 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/04 Painting a realistic skin map.mov 27.3 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/40 Finishing up the render.mov 27.2 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/12 Subdividing and slowly adding detail.mov 27.2 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/04 Using multiple texture tiles in ZBrush.mov 27.2 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/04 Sharpening edges.mov 27.2 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/15 Texturing the front of the head.mov 27.2 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/08 Reprojecting details on our topology.mov 27.2 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/18 Creating subsurface scattering textures.mov 27.1 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/20 Creating our traffic cone.mov 27.1 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/46 Finalizing textures of our image.mov 27.1 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/23 Using FiberMesh.mov 27.1 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/11 Adding details and finishing touches.mov 27.0 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/03 Refining the lips and overall shapes of the model.mov 27.0 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/11 Exporting geometry for rendering.mov 27.0 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/17 Texturing the side of the head.mov 27.0 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/12 Retopology and polygrouping.mov 27.0 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/15 Finishing up the abdomen.mov 27.0 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/28 Getting our mesh ready for retopology.mov 26.9 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/10 Creating overlapping plates.mov 26.8 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/03 Creating custom brushes.mov 26.8 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/14 Editing reference images for texturing.mov 26.7 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/12 Detailing the arms.mov 26.7 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/13 Exporting our models and textures to KeyShot.mov 26.7 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/38 Combining our render passes in After Effects.mov 26.7 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/06 Blending the skin colors together.mov 26.7 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/04 Preparing and exporting the clothing.mov 26.6 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/02 Adding basic detail to our model.mov 26.6 MB
  • 01 How to get Started/11 UV Master in ZBrush/05 Utilizing polygroups within the UV Master.mov 26.5 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/08 Sculpting the head.mov 26.5 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/11 Sculpting the creature's head and gills.mov 26.5 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/10 Using Photoshop to speed up our concepts for ZBrush.mov 26.4 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/39 Using the curve lathe brush to create smaller details.mov 26.4 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/03 Setting up our ZBrush preferences and sculpting brushes.mov 26.4 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/02 Using DynaMesh to shape the creature.mov 26.4 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/14 Making coat details.mov 26.3 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/05 Detailing the outer shell.mov 26.3 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/39 Map generation and composition.mov 26.3 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/31 Finishing the retopology of the face.mov 26.3 MB
  • 01 How to get Started/08 Topology Tools in ZBrush/8 Creating accessories with the topology tools.mov 26.2 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/07 Assembling the wings.mov 26.2 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/04 Creating the poncho.mov 26.1 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/21 Texturing the hair.mov 26.0 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/11 Creating the eyes.mov 26.0 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/03 Exporting and importing geometry.mov 26.0 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/15 Cloth detailing on button down shirt.mov 25.9 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/10 Creating fibers using Morph targets.mov 25.9 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/08 Creating feather clusters.mov 25.9 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/08 Beginning with DynaMesh.mov 25.8 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/10 Compositing our final image.mov 25.8 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/42 Continuing to hand paint textures.mov 25.8 MB
  • 01 How to get Started/08 Topology Tools in ZBrush/02 Why modify topology.mov 25.8 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/15 Refining the scarf shape.mov 25.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/20 Using alphas to detail the skin.mov 25.7 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/14 Finishing the body and head sculpt.mov 25.6 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/02 Using ZSpheres to block out the shape for our creature.mov 25.6 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/13 Finishing the legs.mov 25.6 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/24 Using Spotlight for projecting textures.mov 25.5 MB
  • 01 How to get Started/02 Introduction to ZBrush/05 Basics of creating geometry.mov 25.4 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/05 Tweaking the shapes.mov 25.3 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/25 Cutting up the cape using masks.mov 25.2 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/15 Continuing to refine the forms.mov 25.1 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/21 Reducing the resolution.mov 25.0 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/03 Creating a ZSphere armature for our creature.mov 25.0 MB
  • 01 How to get Started/02 Introduction to ZBrush/14 Deforming geometry.mov 25.0 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/07 Checking our map inside of Marmoset.mov 25.0 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/44 Texture mapping in dDo.mov 24.8 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/11 Subtool tips.mov 24.8 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/02 Creating base geometry in Maya.mov 24.7 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/34 Creating a SSS back scattering map in ZBrush.mov 24.7 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/18 Starting the jeans texture in Photoshop.mov 24.7 MB
  • 01 How to get Started/02 Introduction to ZBrush/25 Hard surface modeling.mov 24.6 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/04 Blocking in eyes, brow, nose, and cheeks.mov 24.6 MB
  • 01 How to get Started/02 Introduction to ZBrush/31 Spotlight.mov 24.6 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/21 Refining the detail of our character.mov 24.6 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/19 Creating the normal map for our barrel.mov 24.6 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/10 Starting to model details.mov 24.5 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/21 Connecting the SSS shader to an mia shader.mov 24.5 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/27 Modeling the boot geometry.mov 24.4 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/14 Finishing the sculpt.mov 24.3 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/10 Eye lids and details.mov 24.3 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/39 Adding details in Photoshop.mov 24.2 MB
  • 01 How to get Started/02 Introduction to ZBrush/29 Surface Noise.mov 24.2 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/10 Saving renders and Photoshop compositing.mov 24.2 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/04 Using the topology tools.mov 24.1 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/07 Adding small feathers to the wings.mov 24.1 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/06 Creating our first normal map with Ndo2.mov 24.1 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/41 Setting up render layers in Maya.mov 24.0 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/06 Changing proportions.mov 24.0 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/03 Blocking forms of the head from a sphere.mov 24.0 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/11 Asymmetrical sculpting.mov 24.0 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/09 Finishing our pants.mov 23.9 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/03 Dynameshing our pieces.mov 23.9 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/09 Continuing to create teeth.mov 23.8 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/03 Inserting geometry into a DynaMesh.mov 23.8 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/47 Final presentation of the render.mov 23.8 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/08 Adding new geometry with Maya.mov 23.8 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/08 Tips for navigation.mov 23.8 MB
  • 03 ZBrush and Maya Pipeline/07 Toon Image Creation in Maya and ZBrush/03 Posing our character.mov 23.8 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/11 Facial sculpting Skill Review.mov 23.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/22 Beginning the painting process.mov 23.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/25 Continuing the painting and detailing process.mov 23.6 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/03 Adjusting images in preparation for projection.flv 23.5 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/10 Re-sculpting major areas of the body.mov 23.5 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/12 Fine-tuning cavity and lighting information of Matcap materials.mp4 23.5 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/09 Creating the ears.mov 23.5 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/07 Texturing our character with images.mov 23.4 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/35 Adding the holster.mov 23.4 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/33 Adding fine-detail wrinkles to the face and neck.mov 23.3 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/08 Painting blemishes.mov 23.3 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/02 Collecting references.mov 23.2 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/05 Extracting geometry.mov 23.2 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/37 Modeling the belt buckle.mov 23.1 MB
  • 01 How to get Started/11 UV Master in ZBrush/02 Overview of UV Master in ZBrush.mov 23.0 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/09 Shaping the character's body.mov 23.0 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/21 Creating the diffuse map for our cone.mov 22.9 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/03 Creating hard-surface shapes.mov 22.9 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/21 Adding skin detail to the face and hands.mov 22.9 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/18 Setting up MatCaps and Polypaint.mov 22.9 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/13 Detailing the face.mov 22.9 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/13 Shaping and sculpting the tongue.mov 22.9 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/05 Blocking out muscle mass.mov 22.9 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/26 Quick jewelry creation for our character.mov 22.8 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/09 Painting the nose, ear, and eye areas.mov 22.8 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/29 Adding the finishing touches to our image.mov 22.8 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/23 Sculpting and painting the shirt.mov 22.8 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/10 Sculpting the main forms of the body.mov 22.7 MB
  • 01 How to get Started/02 Introduction to ZBrush/22 Insert Mesh Techniques.mov 22.7 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/25 Baking out maps for the torso.mov 22.7 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/06 Transferring high resolution pieces to Maya.mov 22.7 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/07 Sculpting with radial symmetry.mov 22.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/02 Basic theory for jumpstarting our character.mov 22.7 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/07 Sculpting the arms.mov 22.5 MB
  • 03 ZBrush and Maya Pipeline/07 Toon Image Creation in Maya and ZBrush/Toon Image Creation in Maya and ZBrush.zip 22.5 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/03 Posing the character.mov 22.4 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/24 Output options.mov 22.4 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/22 Polypainting the skin tones on the head.mov 22.3 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/10 Sculpting the tank top.mov 22.3 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/09 Creating a realistic skin shader in ZBrush.mp4 22.3 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/12 Building new topology for the face in TopoGun.mov 22.3 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/25 Adding medium-level detail to the neck area.mov 22.3 MB
  • 01 How to get Started/02 Introduction to ZBrush/38 Extracting slime on the worm.mov 22.2 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/03 Finishing the ZSphere skeleton.mov 22.1 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/31 Sculpting the vest.mov 22.0 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/23 Adding boot detail with ZBrush primitives.mov 22.0 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/40 Finalizing light setup.mov 21.8 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/07 Creating clothes for our model.mov 21.8 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/20 Using the jeans texture to paint and sculpt in ZBrush.mov 21.7 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/11 Starting on the sculpt in ZBrush.mov 21.7 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/04 Building base geometry with zspheres.mov 21.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/14 Posing our character.mov 21.7 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/10 Creating accessories in Maya.mov 21.7 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/08 Sculpting a pair of pants.mov 21.7 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/15 Detailing the fish.mov 21.6 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/17 Creating a UV layout for the jeans.mov 21.6 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/30 Adding eyebrows with zspheres.mov 21.6 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/26 Painting the eyes of our character.mov 21.6 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/36 Building the zippers using Shadowbox.mov 21.6 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/29 Importing ZBrush geometry into Maya.mov 21.5 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/16 A first look at the ZBrush BPR renderer.mov 21.5 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/11 Troubleshooting our exported OBJ.mov 21.5 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/04 Refining the anatomy of the body.mov 21.5 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/07 Importing reference images into ZBrush.mov 21.4 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/15 Creating finer detail to the pants.mov 21.4 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/13 Reassembling geometry in Maya.mov 21.4 MB
  • 01 How to get Started/02 Introduction to ZBrush/21 Mesh Creation DynaMesh.mov 21.4 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/14 Adding primary cloth details to our dress.mov 21.3 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/02 Polypainting basics.mov 21.2 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/39 Utilizing approximations for high quality displacement effects.mov 21.2 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/12 Adding the metal boot pieces.mov 21.2 MB
  • 03 ZBrush and Maya Pipeline/05 FiberMesh Integration with ZBrush/03 Transferring FiberMesh as a Vector Displacement Map.mov 21.2 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/02 Skeletal system and anatomical terms.mov 21.2 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/19 Polypainting the squid's body.mov 21.1 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/21 Compositing the render passes.mov 21.1 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/14 Adding folds on the pants and the boots.mov 21.1 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/41 Hand painted skin textures in ZBrush.mov 21.0 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/05 Building feathers with ShadowBox.mov 21.0 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/15 Sculpting the chest.mov 21.0 MB
  • 01 How to get Started/02 Introduction to ZBrush/11 Basic sculpting.mov 21.0 MB
  • 01 How to get Started/08 Topology Tools in ZBrush/05 Using the Edge Loop tools.mov 20.9 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/09 In-depth facial and neck anatomy.mov 20.8 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/02 Splitting up the character's body.mov 20.7 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/26 Adding major wrinkle lines to the face.mov 20.7 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/06 Creating wing membrane.mov 20.7 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/26 Fixing texture issues in Photoshop.mov 20.7 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/12 Creating the final boards for our pallet.mov 20.6 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/24 Preparing our model to go from Maya to Toolbag.mov 20.6 MB
  • 01 How to get Started/02 Introduction to ZBrush/42 Creating UVs in ZBrush.mov 20.5 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/03 Analyzing custom brushes.mov 20.5 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/19 Refining the skin in Mudbox.mov 20.4 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/08 Armature creation Skill Review.mov 20.4 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/30 Sculpting the shirt.mov 20.4 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/22 Topology concepts.mov 20.4 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/04 Modeling the wooden crate.mov 20.3 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/27 Finishing up and exporting our layers..mov 20.3 MB
  • 01 How to get Started/02 Introduction to ZBrush/19 Working with subtools.mov 20.2 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/06 Painting the hammer head.mov 20.2 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/05 Accessing assets using LightBox.mov 20.2 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/23 Baking out maps for the body.mov 20.2 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/35 Building SSS shader for the character's tongue.mov 20.2 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/13 Facial sculpting Solution.mov 20.2 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/05 Decimating the geometry.mov 20.1 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/08 Continuing to sculpt the body.mov 20.0 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/40 Adding wear and tear to the jeans.mov 20.0 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/34 Building the arm bands with mesh extraction.mov 20.0 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/05 Understanding the Basic Material part 2.mp4 19.9 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/37 Creating pools of water under the squid character.mov 19.8 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/16 Adding rough refinement to the ears.mov 19.8 MB
  • 01 How to get Started/02 Introduction to ZBrush/17 Using textures.mov 19.8 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/17 Adding medium-level refinement to the ears.mov 19.7 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/12 Adding a scarf to our model.mov 19.7 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/02 Setting up the reference and cameras.mov 19.7 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/18 Texturing the arms.mov 19.6 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/02 Defining polygroups.mov 19.6 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/30 Introducing wrinkles into the forehead area.mov 19.6 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/03 Building a ZSphere armature.mov 19.6 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/12 Additional underbelly details.mov 19.5 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/17 Continuing to detail the face.mov 19.5 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/15 Texturing the wing membranes.mov 19.5 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/07 Fixing our neck transition.mov 19.4 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/12 Creating horns for our character and continuing the face.mov 19.4 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/28 Splitting the head and torso into separate subtools.mov 19.4 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/39 Building the hair base with topology tools.mov 19.4 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/03 Creating animated sequences.mov 19.3 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/10 Refining the head and face.mov 19.3 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/11 Continuing to refine the face.mov 19.2 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/12 Creating and outputting maps.mov 19.2 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/05 Continuing with wrinkles around the eye.mov 19.2 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/34 Continuing the compositing process.mov 19.1 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/19 Painting the abdomen.mov 19.1 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/16 Using Spotlight to paint the face.mov 19.1 MB
  • 01 How to get Started/02 Introduction to ZBrush/32 Posing characters.mov 19.1 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/02 Concept, references, and inspiration.mov 19.0 MB
  • 01 How to get Started/02 Introduction to ZBrush/02 Basics of the interface.mov 19.0 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/07 Building a turntable base.mov 18.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/13 Sculpting the hands.mov 18.9 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/17 Painting the head and neck.mov 18.9 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/05 Adding more structure to the torso.mov 18.9 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/08 Detailing the hands and arms.mov 18.8 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/12 Adding the eyes to our character.mov 18.8 MB
  • 01 How to get Started/11 UV Master in ZBrush/03 Control painting with higher precision.mov 18.7 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/08 Leg anatomy in 3D.mov 18.6 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/03 Adding asymmetry to our model.mov 18.6 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/02 Evaluating the concept image.mov 18.6 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/02 Working with multi-tile textures.mov 18.6 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/21 Posing concepts.mov 18.6 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/17 Transferring geometry and maps to other applications.mov 18.5 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/08 Sculpting the body.mov 18.5 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/13 Creating the normal map for our pallet.mov 18.5 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/07 Adding the eyes.mov 18.5 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/04 Transferring textures.mov 18.5 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/12 Working with macros.mov 18.5 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/18 Continuing to refine detail on the face and body.mov 18.4 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/09 Additive Dynamesh.mov 18.4 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/23 Using Ddo to create an alternate diffuse texture.mov 18.4 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/05 Shaping and modifying the base mesh.mov 18.3 MB
  • 01 How to get Started/02 Introduction to ZBrush/08 Setting up reference images.mov 18.3 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/13 Continuing to refine the face.mov 18.3 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/08 Creating teeth for our character.mov 18.2 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/15 Polypainting the eyes.mov 18.2 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/21 Adding medium-level resolution to the mouth area.mov 18.2 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/42 Compositing color and occlusion passes in Photoshop.mov 18.2 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/04 Creating structure around the eye and begin putting in wrinkles.mov 18.2 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/12 Adding detail to the head.mov 18.2 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/07 Basics of polypainting in ZBrush.mov 18.0 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/05 Creating insets with mesh replacement.mov 18.0 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/16 Beginning to detail the face of our character.mov 18.0 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/12 Painting the inside of the mouth.mov 18.0 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/20 Shading the skin.mov 17.9 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/33 Connecting color maps to SSS materials.mov 17.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/31 Building and sculpting a moustache.mov 17.9 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/31 Adding materials to the characters' eyes and teeth.mov 17.8 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/06 Arm anatomy in 3D.mov 17.7 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/24 Adding the lapels to the suit jacket.mov 17.7 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/28 Putting the layers together in Photoshop.mov 17.7 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/32 Adding higher-level details to the mouth and chin areas.mov 17.7 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/04 Torso anatomy in 3D.mov 17.7 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/04 Adding poses and expression for presentation.mov 17.6 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/36 Adjusting render stats of geometry for proper reflections and refractions.mov 17.5 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/27 Continuing the paint the eyes.mov 17.5 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/34 Detailing the lips of our character.mov 17.5 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/14 Cutting the sleeve into different material sections.mov 17.5 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/10 Modifying a rendered image with BPR filters.mov 17.4 MB
  • 01 How to get Started/02 Introduction to ZBrush/06 Working with files.mov 17.4 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/14 Painting the eyes.mov 17.4 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/28 Putting the finishing touches.mov 17.3 MB
  • 03 ZBrush and Maya Pipeline/05 FiberMesh Integration with ZBrush/05 Exporting FiberMesh as curves.mov 17.3 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/37 Sculpting and shaping the knot for a necktie.mov 17.3 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/10 Sculpting the mouth area.mov 17.3 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/07 Using extracted curves.mov 17.3 MB
  • 01 How to get Started/02 Introduction to ZBrush/03 Getting started in ZBrush.mov 17.3 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/11 Sculpting the inside of the mouth.mov 17.3 MB
  • 01 How to get Started/02 Introduction to ZBrush/16 Adding materials.mov 17.2 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/18 Beginning the detailing process on the pants.mov 17.2 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/04 Creating a worn skin effect.mov 17.2 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/12 Creating custom specular maps.mov 17.2 MB
  • 01 How to get Started/02 Introduction to ZBrush/24 Projecting detail into meshes.mov 17.2 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/09 Posing our model.mov 17.1 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/09 Creating the gem.mov 17.1 MB
  • 01 How to get Started/02 Introduction to ZBrush/39 Rendering in ZBrush.mov 17.1 MB
  • 01 How to get Started/08 Topology Tools in ZBrush/06 Insetting with Transpose.mov 17.0 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/Using the Decimation Master in ZBrush.zip 17.0 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/05 Preparing and exporting the eyes.mov 16.9 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/05 Sculpting in ZBrush.mov 16.9 MB
  • 01 How to get Started/02 Introduction to ZBrush/07 Setting display options.mov 16.9 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/06 Breaking apart the legs and feet.mov 16.8 MB
  • 01 How to get Started/11 UV Master in ZBrush/04 Density painting within the UV Master.mov 16.8 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/10 Armature creation Solution.mov 16.8 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/09 Creating base geometry with ZSpheres.mov 16.8 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/38 Normal map generation.mov 16.7 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/06 Working with GoZ.mov 16.7 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/13 Adding some of the bigger folds to the shirt.mov 16.7 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/05 Hard surface sculpting Skill Review.mov 16.7 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/10 Adding rough detail to the mouth area.mov 16.6 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/32 Creating subsurface materials for the character's body.mov 16.6 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/19 Creating the turntable and rendering.mov 16.6 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/20 Texturing the eyes.mov 16.6 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/02 Rough concepting in TPose.mov 16.6 MB
  • 01 How to get Started/02 Introduction to ZBrush/12 Basic polypainting.mov 16.6 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/24 Baking out maps for the pants.mov 16.5 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/17 Adding the saliva and hair.mov 16.5 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/20 Painting with spotlight.mov 16.5 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/09 Changing topology in Maya.mov 16.5 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/16 Adding the teeth.mov 16.4 MB
  • 01 How to get Started/02 Introduction to ZBrush/20 Mesh Creation ShadowBox.mov 16.4 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/05 Sculpting the hammer head.mov 16.4 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/04 Creating edge loops for the eyes, nose, and mouth.mov 16.3 MB
  • 03 ZBrush and Maya Pipeline/07 Toon Image Creation in Maya and ZBrush/05 Camera setup and base lighting.mov 16.3 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/29 Creating render passes.mov 16.2 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/19 Alternative wing creation.mov 16.2 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/29 Adding higher-level details to the eyes and eyelids.mov 16.1 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/08 Texturing the knife straps.mov 16.1 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/04 Using masking to structure the outer shell.mov 16.1 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/07 Using and creating keyboard shortcuts.mov 16.1 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/17 Adding detailed folds to the sleeves.mov 15.9 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/06 Understanding the Basic Material part 3.mp4 15.9 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/25 Detailing the boot heel.mov 15.9 MB
  • 03 ZBrush and Maya Pipeline/07 Toon Image Creation in Maya and ZBrush/07 Rendering and painting details in Photoshop.mov 15.9 MB
  • 01 How to get Started/02 Introduction to ZBrush/41 Outputting images from ZBrush.mov 15.9 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/02 Getting our scene set up.mov 15.8 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/03 Using Zspheres.mov 15.8 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/08 Creating a wood preset in Ndo2.mov 15.8 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/23 Painting the fish.mov 15.8 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/27 Adding the holster straps.mov 15.8 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/21 Using Layers in ZBrush to improve Depth Cue quality.mp4 15.8 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/03 Creating a UV layout.mov 15.8 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/02 Creating custom menus and hotkeys.mov 15.8 MB
  • 01 How to get Started/02 Introduction to ZBrush/18 Mesh Creation ZSpheres.mov 15.8 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/09 Unwrapping UVs on dress in ZBrush.mov 15.7 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/06 Setting up multiple texture tiles in Maya.mov 15.7 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/07 Using UV Master plug-in to create details.mov 15.7 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/12 Using the Multi Map Exporter.mov 15.6 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/10 Creating UVs.mov 15.6 MB
  • 01 How to get Started/02 Introduction to ZBrush/43 Creating and exporting maps.mov 15.6 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/14 Posing our creature with Transpose Master.mov 15.5 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/06 Finishing the poncho.mov 15.4 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/12 Customizing movies with images and text.mov 15.4 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/10 Creating camera animation and cuts.mov 15.3 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/03 Working with different file types.mov 15.3 MB
  • 03 ZBrush and Maya Pipeline/05 FiberMesh Integration with ZBrush/06 Setting up hair using FiberMesh curves.mov 15.3 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/03 Using multiple texture tiles in Mudbox.mov 15.3 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/06 Putting pore detail around the eye.mov 15.3 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/06 Animating model display attributes.mov 15.3 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/07 Painting the arm straps.mov 15.3 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/20 Polypainting the eyes.mov 15.3 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/01 Introduction and Project Overview.mp4 15.3 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/15 Painting the small belt.mov 15.3 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/31 Sculpting the major wrinkle lines into the neck.mov 15.3 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/14 Building the fish with ZSpheres.mov 15.3 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/06 Blocking in the nose and mouth shapes.mov 15.2 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/11 Adding custom noise.mov 15.2 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/16 Working with ZBrush point lights.mp4 15.2 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/02 Setting up reference images.mov 15.1 MB
  • 01 How to get Started/02 Introduction to ZBrush/13 Working with masks.mov 15.1 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/02 Working with primitives.mov 15.1 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/20 Shaping the jowls of the character.mov 15.1 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/15 Taking a look at the final render process.mov 15.0 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/23 Creasing the geometry for smoothing.mov 15.0 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/11 Painting the boots.mov 15.0 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/08 Using the DoubleShade Material to mix shader attributes.mp4 15.0 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/32 Using Spotlight to paint the face.mov 14.9 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/24 Adding detail to the boot with shadowbox.mov 14.9 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/38 Creating the hanging portion of the necktie.mov 14.9 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/24 Detailing and painting the ground.mov 14.9 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/04 Subdividing geometry.mov 14.8 MB
  • 01 How to get Started/02 Introduction to ZBrush/23 Remeshing geometry.mov 14.8 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/12 Posing and closing thoughts.mov 14.8 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/19 Exploring the Shadow attributes of ZBrush's lights.mp4 14.8 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/19 Detailing the horns.mov 14.7 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/33 Polypainting the rest of the body.mov 14.7 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/05 Using multiple texture tiles in MARI.mov 14.7 MB
  • 01 How to get Started/02 Introduction to ZBrush/04 Understanding the 2.5D Canvas.mov 14.6 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/06 Refining form and establishing silhouette.mov 14.6 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/02 Exploring all the tools we will be using.mov 14.6 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/10 Anatomy of the foot.mov 14.6 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/03 Anatomy of the torso.mov 14.6 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/18 Changing materials on subtools.mov 14.5 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/09 Painting the knives and sheaths.mov 14.5 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/05 Anatomy of the arm.mov 14.5 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/40 Adding asymmetry to the facial details.mov 14.4 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/05 Texturing the large ammo belt.mov 14.4 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/04 Painting the pants.mov 14.4 MB
  • 01 How to get Started/02 Introduction to ZBrush/33 Using 3D Layers.mov 14.4 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/03 Painting the undershirt.mov 14.4 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/02 Building the ZSphere skeleton.mov 14.3 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/09 Shaping the tentacles.mov 14.3 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/05 Exporting Normal and Displacement maps.mov 14.2 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/30 Continuing render methods.mov 14.2 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/30 Adding lights to the Maya scene.mov 14.2 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/39 Sculpting final details into our character's clothing.mov 14.1 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/10 Blocking out the clothes.mov 14.1 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/09 Detailing the legs and feet.mov 14.1 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/06 Working with materials.mov 14.1 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/21 Shoe sculpting in ZBrush.mov 14.1 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/07 Continuing to refine silhouette and form.mov 14.0 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/08 Adding nasolabial folds to the face.mov 14.0 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/05 Continuing to establish form.mov 14.0 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/09 Adding claws and spines.mov 14.0 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/07 Setting up multiple texture tiles in 3ds Max.mov 14.0 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/02 Creating a ZSphere base mesh for the head.mov 13.9 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/03 Setting up the ZBrush project.mov 13.8 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/18 Finalizing the ears.mov 13.8 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/13 Utilizing Matcap materials without photographs.mp4 13.8 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/07 Understanding the Basic Material part 4.mp4 13.7 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/13 Refining the shape of the eyelids.mov 13.7 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/05 Creating the basic shapes.mov 13.7 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/38 Using layers to add a facial scar.mov 13.6 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/08 Multi-tile texturing wrap-up.mov 13.6 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/33 Compositing the final render.mov 13.6 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/41 Sculpting the eyebrows.mov 13.5 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/35 Methods of paint over.mov 13.5 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/10 Using the Multi-Map Exporter.mov 13.5 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/08 Converting textures to polygon colors.mov 13.5 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/22 Exploring Ddo and adding detail to our texture.mov 13.4 MB
  • 01 How to get Started/02 Introduction to ZBrush/40 Basics of lighting.mov 13.4 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/08 Creating a light scene.mov 13.4 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/05 Materials and rendering tips.mov 13.4 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/12 Adding the tongue with ZSpheres.mov 13.4 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/20 Adding atmosphere and depth to your renders with Fog and Depth Cue.mp4 13.4 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/08 Using Transpose to modify geometry.mov 13.4 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/22 Creating a shirt with the topology tools.mov 13.4 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/11 Creating meshes using Morph Targets.mov 13.3 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/01 Introduction and Project Overview.mov 13.3 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/02 Reviewing the base mesh.mov 13.3 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/16 Baking maps.mov 13.2 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/15 Controlling ZBrush light placement color and intensity.mp4 13.2 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/11 Transferring color and normal maps in Maya.mov 13.2 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/11 Refining the shape of the nose and nostrils.mov 13.2 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/07 Hard surface sculpting Solution.mov 13.1 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/07 Continuing with the rough shape of the nose.mov 13.1 MB
  • 01 How to get Started/02 Introduction to ZBrush/10 Subdividing geometry.mov 13.0 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/07 Anatomy of the leg.mov 13.0 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/09 Animating layers to show variation.mov 12.9 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/12 Detailing the dress in ZBrush.mov 12.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/39 Painting a tattoo on the arm.mov 12.8 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/26 Exporting textures from ZBrush.mov 12.8 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/09 Lighting the model with LightCap.mov 12.7 MB
  • 01 How to get Started/02 Introduction to ZBrush/09 Transforming 3D objects.mov 12.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/03 Building a basemesh with ZSpheres.mov 12.7 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/03 Using ZSpheres to create structure.mov 12.7 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/28 Finishing the boots.mov 12.6 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/31 Creating the passes for our final render.mov 12.6 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/25 Final Project Assignment.mov 12.6 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/04 Establishing posture and form.mov 12.5 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/02 Sampling and saving colors with the Color Palette.mp4 12.5 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/19 Adding bags under the eyes.mov 12.4 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/02 Basics of the ZBrush interface.mov 12.4 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/10 Texturing the holster and holster straps.mov 12.3 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/22 Painting the tongue.mov 12.2 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/15 Extruding the shapes for the ears.mov 12.1 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/27 Adding medium-level details around the eyes.mov 12.0 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/11 Capturing lighting information from photographs using Matcap materials.mp4 11.9 MB
  • 03 ZBrush and Maya Pipeline/08 Character Creation Pipeline in Maya and ZBrush/01 Introduction and project overview.mov 11.9 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/29 Polypainting the boots.mov 11.8 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/06 Using Decimation Master with masks.mov 11.7 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/20 Lighting setup.mov 11.7 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/04 Positioning the adaptive skin.mov 11.6 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/25 Preparing assets for export and creating UVs.mov 11.5 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/02 Reference materials.mov 11.5 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/08 Retopologizing the dress in TopoGun.mov 11.5 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/12 Creating a custom alpha and fur brush.mov 11.5 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/11 Creating a UV layout.mov 11.5 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/03 Shaping the base mesh of the head.mov 11.4 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/37 Going over the final image.mov 11.4 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/03 Setting up reference images.mov 11.3 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/18 Using Global Diffuse Maps to add illumination without using lights.mp4 11.3 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/08 Using Xpose to reveal subtools.mov 11.3 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/05 Distributing polygons.mov 11.3 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/05 Reshaping newly-added edge loops.mov 11.3 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/19 Subsurface scattering material.mov 11.2 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/06 Finishing the rough blocking.mov 11.2 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/09 Using curve-based brushes.mov 11.2 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/04 Blocking out the shape of the Wolfman character.mov 11.1 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/01 Introduction and project overview.mov 11.0 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/38 Independently controlling final gather and reflection results.mov 11.0 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/24 Saving rendered images out of ZBrush.mp4 10.9 MB
  • 02 ZBrush for Character Artists/02 Texturing a Female Hero in ZBrush/06 Texturing the magazine cases.mov 10.7 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/03 Modifying interface behavior.mov 10.7 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/28 Exporting normal and displacement maps.mov 10.6 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/27 Exporting geometry from ZBrush.mov 10.5 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/20 Using custom alphas to detail the tentacles.mov 10.4 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/08 Working with ShadowBox.mov 10.4 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/01 Introduction and project overview.flv 10.2 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/14 Adding volume to the cheeks and brows.mov 10.1 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/21 Painting the eyes.mov 10.1 MB
  • 01 How to get Started/01 Beginner's Guide to ZBrush/10 Extending ZBrush with plug-ins.mov 10.0 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/06 Remeshing objects.mov 10.0 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/43 effects and image retouching in Photoshop.mov 9.9 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/10 Copying and pasting shaders into a shading slot.mp4 9.9 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/03 Overview of Flat Color and Fast Shade materials.mp4 9.9 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/02 Creating still images.mov 9.8 MB
  • 03 ZBrush and Maya Pipeline/13 Character and Scene Development in ZBrush/18 Previewing with materials.mov 9.6 MB
  • 03 ZBrush and Maya Pipeline/12 Creating a Sea Creature in Maya and ZBrush/01 Introduction and project overview.mov 9.6 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/23 Using Environmental Reflections in your ZBrush renders.mp4 9.6 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/01 Introduction and project overview.flv 9.5 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/02 Moving interface elements.mov 9.5 MB
  • 01 How to get Started/11 UV Master in ZBrush/07 Creating occlusion-based UV seams within ZBrush.mov 9.4 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/40 Collecting the needed maps for dDo.mov 9.2 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/05 Creating the diffuse texture for the crate.mov 9.2 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/21 Making the turntable.mov 9.1 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/04 Creating a custom menu.mov 9.1 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/43 Texture mapping in TopoGun.mov 9.0 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/04 Understanding the Basic Material part 1.mp4 9.0 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/03 Transferring geometry to ZBrush.mov 9.0 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/13 Using audio to time your presentations.mov 8.9 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/10 Creating meshes from IMM brushes.mov 8.9 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/09 Refining the nasolabial folds.mov 8.8 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/11 Using and creating custom backgrounds.mov 8.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/36 Putting the finishing touches on our render.mov 8.7 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/32 Continuing the rendering process.mov 8.6 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/08 Exporting SubTools as a single object.mov 8.4 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/07 Taking polypainting into account.mov 8.2 MB
  • 03 ZBrush and Maya Pipeline/07 Toon Image Creation in Maya and ZBrush/01 Introduction and project overview.mov 8.2 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/07 Updating UVs in Maya.mov 8.1 MB
  • 01 How to get Started/02 Introduction to ZBrush/35 Using Morph Targets.mov 8.1 MB
  • 01 How to get Started/11 UV Master in ZBrush/06 Saving and loading UV Master control maps.mov 8.0 MB
  • 02 ZBrush for Character Artists/04 Professional Series Painting and Rendering in ZBrush/01 Introduction and project overview.mov 7.6 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/14 Assigning different materials to various subtools.mp4 7.6 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/35 Sculpting the eyebrows.mov 7.6 MB
  • 03 ZBrush and Maya Pipeline/05 FiberMesh Integration with ZBrush/01 Introduction and project overview.mov 7.6 MB
  • 01 How to get Started/14 Fiber Techniques in ZBrush/01 Introduction and project overview.mov 7.4 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/01 Introduction and project overview.mov 7.4 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/11 Anatomy of the hand.mov 7.4 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/22 Using the Adjustment tools to color correct rendered images in ZBrush.mp4 7.2 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/01 Introduction and project overview.mov 6.9 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/09 Outputting normal maps from ZBrush.mov 6.9 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/07 Converting alphas to 3D geometry.mov 6.8 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/Referenced Files/stone_186.jpg 6.6 MB
  • 02 ZBrush for Character Artists/08 Creating a Detailed Forest Creature in ZBrush/01 Introduction and project overview.mov 6.6 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/07 Deforming the handle geometry with textures.mov 6.5 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/02 File transfer formats.mov 6.4 MB
  • 01 How to get Started/11 UV Master in ZBrush/01 Introduction and project overview.mov 6.2 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/17 Using Glow, Spot and Radial lights with your ZBrush scene.mp4 6.2 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/03 Anatomy modeling tips.mov 6.1 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/03 Looking at the props we are going build.mov 6.0 MB
  • 01 How to get Started/10 Creature Concept Sculpting in ZBrush/20 Final review of the project.mov 5.9 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/15 Topology modification Exercise.mov 5.8 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/01 Introduction and project overview.mov 5.8 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/13 Paint-over in Photoshop.mov 5.6 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/01 Introduction and project overview.mov 5.6 MB
  • 01 How to get Started/09 Working Quickly in ZBrush/06 Accessing assets at start up.mov 5.6 MB
  • 03 ZBrush and Maya Pipeline/06 Multi-Tile Texture Workflows/01 Introduction and project overview.mov 5.5 MB
  • 03 ZBrush and Maya Pipeline/04 Creating Game Characters with Maya and ZBrush/01 Introduction and project overview.mov 5.4 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/12 Facial sculpting Exercise.mov 5.4 MB
  • 01 How to get Started/15 Creating High Resolution Characters in ZBrush/02 Working with concept art.mov 5.2 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/11 Discussing our main project.mov 5.2 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/03 Changing decimation settings.mov 5.1 MB
  • 01 How to get Started/17 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/01 Introduction and project overview.mov 5.0 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/04 Transferring geometry to ZBrush.mov 5.0 MB
  • 01 How to get Started/11 UV Master in ZBrush/UV Master in ZBrush.zip 5.0 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/20 Final Project Overview.mov 5.0 MB
  • 01 How to get Started/08 Topology Tools in ZBrush/01 Introduction and project overview.mov 5.0 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/01 Introduction and project overview.mov 5.0 MB
  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/01 Introduction and project overview.mp4 5.0 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/01 Introduction and project overview.mov 4.9 MB
  • 02 ZBrush for Character Artists/03 Professional Series Creature Concepting in ZBrush/01 Introduction and project overview.mov 4.8 MB
  • 03 ZBrush and Maya Pipeline/02 Pipeline Integration with Maya and ZBrush/01 Introduction and project overview.mov 4.6 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/01 Introduction and project overview.mov 4.6 MB
  • 02 ZBrush for Character Artists/06 Hyper Detailing Workflows in ZBrush/01 Introduction and project overview.mov 4.6 MB
  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/01 Introduction and project overview.mov 4.5 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/20 Analyzing our final model and render settings.mov 4.5 MB
  • 03 ZBrush and Maya Pipeline/03 Creating Game Weapons in Maya and ZBrush/10 Moving assets from ZBrush to Maya.mov 4.5 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/04 Preprocessing your mesh.mov 4.4 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/01 Introduction and project overview.mov 4.3 MB
  • 03 ZBrush and Maya Pipeline/11 Modeling a Mech Robot in ZBrush/01 Introduction and project overview.mov 4.3 MB
  • 01 How to get Started/07 Asset Pipeline in Maya and ZBrush/01 Introduction and project overview.mov 4.3 MB
  • 02 ZBrush for Character Artists/10 Creating a Photorealistic Female Character in ZBrush and 3ds Max/01 Introduction and project overview.mov 4.3 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/17 Applying displacement details in Mudbox.mov 4.2 MB
  • 01 How to get Started/19 Presentation Techniques in ZBrush/01 Introduction and project overview.mov 4.2 MB
  • 03 ZBrush and Maya Pipeline/15 Crafting Characters from Design to Composite in ZBrush and Maya/01 Introduction and project overview.mov 4.1 MB
  • 01 How to get Started/18 Using the Decimation Master in ZBrush/02 Loading Decimation Master.mov 4.1 MB
  • 02 ZBrush for Character Artists/01 Modeling a Female Hero in ZBrush and Maya/01 Introduction and Project Overview.mov 4.1 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/01 Introduction and project overview.mov 4.0 MB
  • 01 How to get Started/02 Introduction to ZBrush/01 Introduction and project overview.mov 3.9 MB
  • Info.png 3.9 MB
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  • 01 How to get Started/01 Beginner's Guide to ZBrush/01 Introduction and project overview.mov 3.8 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/18 Creating accessories Exercise.mov 3.8 MB
  • 01 How to get Started/05 Sculpting a Realistic Bust in ZBrush/01 Introduction and Project Overview.mov 3.7 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/03 Sculpting pipeline Exercise.mov 3.6 MB
  • 03 ZBrush and Maya Pipeline/10 Texturing a Realistic Human in Maya and ZBrush/01 Introduction and project overview.mov 3.6 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/09 Armature creation Exercise.mov 3.6 MB
  • 01 How to get Started/03 Mesh Creation Concepts in ZBrush/01 Introduction and project overview.mov 3.5 MB
  • 01 How to get Started/13 Cloth Sculpting Workflows in ZBrush/01 Introduction and project overview.mov 3.5 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/01 Introduction and project overview.mov 3.3 MB
  • 01 How to get Started/12 Sculpting the Human Body in ZBrush/01 Introduction and project overview.mov 2.9 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/Referenced Files/walls_145.jpg 2.9 MB
  • 03 ZBrush and Maya Pipeline/01 Skill-Builder Sculpting in ZBrush and Maya/06 Hard surface sculpting Exercise.mov 2.9 MB
  • 04 Texturing in ZBrush/Info.png 2.9 MB
  • 02 ZBrush for Character Artists/09 Creating a Portfolio-Ready Demon Concept in ZBrush/01 Introduction and project overview.mov 2.7 MB
  • 04 Texturing in ZBrush/04 Creating Seamless Textures for Games/Info.png 2.5 MB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/Referenced Files/Concept Image.jpg 2.5 MB
  • 01 How to get Started/04 Hard Surface Techniques in ZBrush 4R5/project_files/Hard Surface Techniques in ZBrush 4R5/ZBrush Files/08_begin.ZTL 2.4 MB
  • 01 How to get Started/16 Techniques for Sculpting Like the Masters in ZBrush/01 Introduction and project overview.mov 2.4 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/Referenced Files/stone_9.jpg 2.2 MB
  • 04 Texturing in ZBrush/05 Creating Game Assets in ZBrush/Info.png 2.1 MB
  • 04 Texturing in ZBrush/03 Projection Painting with Spotlight in ZBrush/Info.png 1.9 MB
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  • 04 Texturing in ZBrush/02 Materials and Rendering in ZBrush/Project Files.rar 1.8 MB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/Referenced Files/stone_119.jpg 1.7 MB
  • 02 ZBrush for Character Artists/07 Creating a Fantasy Dragon in ZBrush/22 Conclusion and recap.mov 1.7 MB
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  • 03 ZBrush and Maya Pipeline/09 Creating Medieval Character Concepts in ZBrush and Maya/Snapshot 1.png 1.1 MB
  • 03 ZBrush and Maya Pipeline/14 Game Prop Workflows in Maya and Marmoset Toolbag/Info.png 1.1 MB
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  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/Referenced Files/BrushPresets/MAHpolish Edger.ZBP 26.2 kB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/Referenced Files/BrushPresets/MAHpolish1.ZBP 25.6 kB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/Referenced Files/Custom User Interface 4R5.cfg 24.2 kB
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  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/Referenced Files/BrushPresets/JACpaintEdger.ZBP 23.2 kB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/Referenced Files/BrushPresets/PaintEdger.ZBP 23.2 kB
  • 01 How to get Started/06 Texture Painting in ZBrush/Texture Painting in ZBrush/Referenced Files/Thumbs.db 16.4 kB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/Referenced Files/ShaneO_CustomUserInterface4R4.cfg 6.8 kB
  • File List.txt 2.6 kB
  • 02 ZBrush for Character Artists/05 Creating a Cartoon Scientist in ZBrush/Creating a Cartoon Scientist in ZBrush/Referenced Files/ShanesUIColors.cfg 866 Bytes

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