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[GigaCourse.Com] Udemy - Unreal Engine C++ The Ultimate Shooter Course

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[GigaCourse.Com] Udemy - Unreal Engine C++ The Ultimate Shooter Course

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文件大小: 48.82G
已经下载:2892次
下载速度:极快
收录时间:2022-01-09
最近下载:2025-06-30

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文件列表

  • 8. Advanced Movement/6. Hip Aim Offset.mp4 447.0 MB
  • 5. The Weapon/15. Bind Star Opacity.mp4 426.5 MB
  • 17. Level Creation and Finishing the Game!/16. Ruins Assets - Boss Room.mp4 411.6 MB
  • 17. Level Creation and Finishing the Game!/4. Level Prototype - Courtyard 2.mp4 398.0 MB
  • 12. Footsteps/7. Adding Notifies to Animations.mp4 393.6 MB
  • 5. The Weapon/10. Widget Trace When Close.mp4 388.6 MB
  • 11. Multiple Weapon Types/30. Transform Pistol Slide Bone.mp4 380.5 MB
  • 17. Level Creation and Finishing the Game!/5. Level Prototype - Using Paragon Props.mp4 376.5 MB
  • 17. Level Creation and Finishing the Game!/20. Polishing Gameplay 2.mp4 374.8 MB
  • 8. Advanced Movement/15. Retargeting Anims with Different Skeletons.mp4 371.2 MB
  • 8. Advanced Movement/22. Interp Capsule Half Height.mp4 368.6 MB
  • 8. Advanced Movement/1. Rotate Root Bone.mp4 358.6 MB
  • 8. Advanced Movement/7. Aiming Aim Offset.mp4 353.0 MB
  • 8. Advanced Movement/16. Crouch Turn in Place Anim BP.mp4 346.7 MB
  • 10. Outline and Glow Effects/49. Assigning the Icon Delegate.mp4 332.8 MB
  • 9. Ammo Pickups/13. Interp to Multiple Locations.mp4 329.1 MB
  • 12. Footsteps/2. Setup Assets for Footsteps.mp4 321.3 MB
  • 9. Ammo Pickups/11. Interpolation Scene Components.mp4 320.2 MB
  • 11. Multiple Weapon Types/2. Getting Data from Weapon Data Table.mp4 313.9 MB
  • 4. Aiming and Crosshairs/6. Aim Look Sensitivity.mp4 309.5 MB
  • 10. Outline and Glow Effects/22. Curve Vector for Material Parameters.mp4 308.7 MB
  • 7. Reloading/23. Grab and Release Clip.mp4 305.4 MB
  • 8. Advanced Movement/4. Turn in Place using Curve Values.mp4 301.4 MB
  • 12. Footsteps/16. Turing Hips while Running.mp4 296.5 MB
  • 8. Advanced Movement/2. Turn in Place Animations.mp4 295.5 MB
  • 10. Outline and Glow Effects/12. Multiple Colors with Custom Depth Stencil.mp4 290.5 MB
  • 5. The Weapon/8. Trace for Widget.mp4 286.2 MB
  • 14. The Enemy Class/4. Implementing BulletHit.mp4 276.1 MB
  • 12. Footsteps/17. Turn Hips while Running Backwards.mp4 275.2 MB
  • 4. Aiming and Crosshairs/8. Spreading the Crosshairs.mp4 274.6 MB
  • 10. Outline and Glow Effects/51. Data Tables - FTableRowBase.mp4 273.1 MB
  • 11. Multiple Weapon Types/4. Set Material Instance and Index with Data Table.mp4 266.7 MB
  • 5. The Weapon/2. The Weapon Class.mp4 262.4 MB
  • 7. Reloading/25. Moving the Clip.mp4 255.6 MB
  • 7. Reloading/17. Reload Continued.mp4 255.4 MB
  • 8. Advanced Movement/9. Lean Blendspace.mp4 254.3 MB
  • 8. Advanced Movement/8. Lean.mp4 253.4 MB
  • 5. The Weapon/6. Finishing the Pickup Widget.mp4 252.3 MB
  • 5. The Weapon/16. Spawn Default Weapon.mp4 252.1 MB
  • 15. AI and Behavior Trees/30. Blood Particles.mp4 251.6 MB
  • 17. Level Creation and Finishing the Game!/3. Level Prototype - Courtyard.mp4 246.7 MB
  • 17. Level Creation and Finishing the Game!/18. Level Design - Enemies.mp4 245.7 MB
  • 17. Level Creation and Finishing the Game!/13. Ruins Assets - Arches.mp4 244.9 MB
  • 12. Footsteps/15. Jumping and Landing Sounds.mp4 244.0 MB
  • 10. Outline and Glow Effects/38. Disable Trace while Interping.mp4 237.1 MB
  • 5. The Weapon/25. Throw Weapon.mp4 236.6 MB
  • 7. Reloading/18. Update AmmoMap.mp4 236.1 MB
  • 10. Outline and Glow Effects/5. Show Interior Pixels.mp4 234.7 MB
  • 7. Reloading/6. Draw Ammo Count to Screen.mp4 231.7 MB
  • 15. AI and Behavior Trees/22. Weapon Collision Volumes.mp4 229.4 MB
  • 5. The Weapon/5. PickupWidget Blueprint.mp4 227.8 MB
  • 10. Outline and Glow Effects/36. Play Widget Animation.mp4 227.5 MB
  • 12. Footsteps/14. Implement Footsteps Notify.mp4 226.7 MB
  • 10. Outline and Glow Effects/30. Binding the Background Icon.mp4 222.5 MB
  • 9. Ammo Pickups/15. Limit Pickup and Equip Sounds.mp4 222.3 MB
  • 15. AI and Behavior Trees/20. Custom Behavior Tree Task.mp4 222.0 MB
  • 14. The Enemy Class/7. Damage.mp4 221.9 MB
  • 17. Level Creation and Finishing the Game!/10. Ruins Assets - Levels.mp4 220.6 MB
  • 8. Advanced Movement/18. Crouch Recoil Weight.mp4 219.6 MB
  • 7. Reloading/12. Improving Weapon Fire Code.mp4 219.3 MB
  • 10. Outline and Glow Effects/23. Material Pulse when Interping.mp4 217.5 MB
  • 11. Multiple Weapon Types/6. FABRIK IK.mp4 216.6 MB
  • 17. Level Creation and Finishing the Game!/23. Post Process Effects.mp4 215.8 MB
  • 7. Reloading/1. Retargeting Animations.mp4 212.3 MB
  • 12. Footsteps/5. Footstep Sync Markers.mp4 209.0 MB
  • 15. AI and Behavior Trees/6. Move To Task.mp4 207.7 MB
  • 7. Reloading/2. Edit Animations in Unreal.mp4 207.5 MB
  • 15. AI and Behavior Trees/18. Enemy Attack Montage.mp4 207.4 MB
  • 7. Reloading/24. Weapon Anim BP.mp4 206.5 MB
  • 3. Animations/1. The Anim Instance.mp4 205.9 MB
  • 10. Outline and Glow Effects/52. Accessing Data Table Rows in C++.mp4 205.6 MB
  • 15. AI and Behavior Trees/3. AI Controller.mp4 203.6 MB
  • 5. The Weapon/9. Refactor Trace Under Crosshairs.mp4 203.6 MB
  • 3. Animations/18. Directing Rifle Shots.mp4 203.2 MB
  • 12. Footsteps/10. Line Trace for Physical Surface Type.mp4 203.0 MB
  • 4. Aiming and Crosshairs/12. Bullet Fire Aim Factor.mp4 200.8 MB
  • 10. Outline and Glow Effects/2. Post Process Materials.mp4 200.2 MB
  • 3. Animations/22. Movement Offset Yaw.mp4 199.7 MB
  • 13. Multiple Character Meshes/3. Tweaking Twin Blast.mp4 199.2 MB
  • 10. Outline and Glow Effects/41. Equip Montage.mp4 198.3 MB
  • 17. Level Creation and Finishing the Game!/7. Ruins Assets - Walls.mp4 198.1 MB
  • 10. Outline and Glow Effects/45. Create Icon Animation.mp4 197.4 MB
  • 4. Aiming and Crosshairs/2. Aiming Zoom Interpolation.mp4 196.9 MB
  • 4. Aiming and Crosshairs/16. Jumping Animations.mp4 196.9 MB
  • 5. The Weapon/21. Set Item Properties.mp4 196.8 MB
  • 17. Level Creation and Finishing the Game!/25. Finishing the Game.mp4 195.5 MB
  • 9. Ammo Pickups/12. Setup Interp Locations.mp4 195.3 MB
  • 7. Reloading/15. Reload Lecture.mp4 195.0 MB
  • 8. Advanced Movement/24. Tweaking Parameters.mp4 192.9 MB
  • 5. The Weapon/26. Swap Weapon.mp4 192.2 MB
  • 3. Animations/12. Line Tracing for Bullet Hits.mp4 191.9 MB
  • 6. Item Interpolation/5. Item Interp Variables.mp4 191.1 MB
  • 3. Animations/9. Shooting Particles.mp4 190.4 MB
  • 3. Animations/26. Jog Stop Blendspace.mp4 189.4 MB
  • 9. Ammo Pickups/6. Ammo Widget.mp4 189.3 MB
  • 15. AI and Behavior Trees/17. In Attack Range.mp4 189.2 MB
  • 16. Khaimera/8. Explosive Get Overlapping Actors.mp4 188.3 MB
  • 17. Level Creation and Finishing the Game!/6. Ruins Assets - Floor.mp4 187.9 MB
  • 7. Reloading/5. Ammo Count Widget.mp4 187.3 MB
  • 6. Item Interpolation/8. Following the Z Curve.mp4 186.4 MB
  • 9. Ammo Pickups/4. Pickup Ammo Function.mp4 185.6 MB
  • 13. Multiple Character Meshes/2. Setting Up Twin Blast Character Blueprint.mp4 185.2 MB
  • 5. The Weapon/24. Item Falling State.mp4 185.1 MB
  • 9. Ammo Pickups/2. Ammo Class.mp4 184.6 MB
  • 10. Outline and Glow Effects/37. Exchange Inventory Items.mp4 183.9 MB
  • 6. Item Interpolation/11. Interp Scale.mp4 182.8 MB
  • 17. Level Creation and Finishing the Game!/15. Ruins Assets - Large Stairs.mp4 180.3 MB
  • 13. Multiple Character Meshes/1. Retargeting the Animation Blueprint.mp4 179.9 MB
  • 2. Project Setup/12. Turn at Rate.mp4 178.9 MB
  • 15. AI and Behavior Trees/45. Showcasing Different Grux Enemies.mp4 178.4 MB
  • 3. Animations/3. Run Animations.mp4 175.4 MB
  • 4. Aiming and Crosshairs/14. Automatic Fire.mp4 174.7 MB
  • 15. AI and Behavior Trees/24. Enemy Damage.mp4 173.9 MB
  • 16. Khaimera/9. Explosive Agro Enemy.mp4 172.5 MB
  • 8. Advanced Movement/14. Crouching Turn Animations.mp4 172.4 MB
  • 10. Outline and Glow Effects/4. Texel Position and Size.mp4 172.1 MB
  • 3. Animations/10. Shooting Animation.mp4 171.8 MB
  • 11. Multiple Weapon Types/1. Weapon Data Table.mp4 171.8 MB
  • 10. Outline and Glow Effects/14. Fresnel Effect on Glow Material.mp4 170.3 MB
  • 12. Footsteps/6. Custom Anim Notify.mp4 170.0 MB
  • 8. Advanced Movement/26. Reconciling Aiming and Reloading.mp4 168.9 MB
  • 10. Outline and Glow Effects/26. Inventory Bar Widget.mp4 168.3 MB
  • 17. Level Creation and Finishing the Game!/9. Ruins Assets - Corners.mp4 168.2 MB
  • 3. Animations/25. Jog Start Blendspace.mp4 167.2 MB
  • 7. Reloading/27. Clip Sounds.mp4 166.5 MB
  • 4. Aiming and Crosshairs/1. Zooming Field of View.mp4 165.7 MB
  • 11. Multiple Weapon Types/7. Switch on Weapon Type.mp4 165.6 MB
  • 11. Multiple Weapon Types/11. AR AnimBP.mp4 165.2 MB
  • 3. Animations/4. Trimming Animations.mp4 165.1 MB
  • 17. Level Creation and Finishing the Game!/11. Ruins Assets - Levels 2.mp4 164.8 MB
  • 15. AI and Behavior Trees/41. Character Death.mp4 164.7 MB
  • 17. Level Creation and Finishing the Game!/12. Ruins Assets - Levels 3.mp4 164.3 MB
  • 10. Outline and Glow Effects/42. Play Equip Sound when Swapping.mp4 164.0 MB
  • 4. Aiming and Crosshairs/13. New Level Assets.mp4 163.2 MB
  • 11. Multiple Weapon Types/23. Pistol Reload Animation.mp4 163.1 MB
  • 10. Outline and Glow Effects/44. Swap Animation Limitations.mp4 163.0 MB
  • 14. The Enemy Class/5. Explosive.mp4 162.9 MB
  • 15. AI and Behavior Trees/15. Stunned Blackboard Decorator.mp4 162.3 MB
  • 9. Ammo Pickups/10. Pickup Ammo on Overlap.mp4 161.9 MB
  • 12. Footsteps/4. Creating Physical Materials.mp4 161.0 MB
  • 2. Project Setup/10. Move Forward and Right.mp4 160.2 MB
  • 7. Reloading/28. Pickup Sounds.mp4 159.6 MB
  • 3. Animations/21. Refactor Beam End Code.mp4 158.8 MB
  • 5. The Weapon/12. Hide Widget.mp4 158.6 MB
  • 8. Advanced Movement/3. Animation Curves.mp4 158.5 MB
  • 15. AI and Behavior Trees/23. Activate and Deactivate Collision.mp4 156.8 MB
  • 10. Outline and Glow Effects/13. Blend Materials with Material Functions.mp4 156.3 MB
  • 10. Outline and Glow Effects/35. Send Slot Index with a Delegate.mp4 156.2 MB
  • 10. Outline and Glow Effects/27. Add Button Icons to the Inventory Bar.mp4 155.6 MB
  • 3. Animations/17. HUD Class and Crosshairs.mp4 155.5 MB
  • 11. Multiple Weapon Types/25. Pistol Aiming Pose.mp4 155.4 MB
  • 10. Outline and Glow Effects/19. Dynamic Material Instances.mp4 155.1 MB
  • 3. Animations/15. Beam Particles.mp4 154.5 MB
  • 11. Multiple Weapon Types/3. Assault Rifle Glow Material.mp4 152.5 MB
  • 2. Project Setup/6. Camera Spring Arm.mp4 151.9 MB
  • 11. Multiple Weapon Types/31. Pistol Glow Material.mp4 151.7 MB
  • 16. Khaimera/1. Adding Khaimera.mp4 151.7 MB
  • 16. Khaimera/2. Khaimera's Animation Blueprint.mp4 151.4 MB
  • 15. AI and Behavior Trees/11. Agro Sphere.mp4 151.1 MB
  • 6. Item Interpolation/9. Interp Item X and Y.mp4 150.6 MB
  • 10. Outline and Glow Effects/29. Inventory Array in C++.mp4 148.5 MB
  • 9. Ammo Pickups/7. Ammo Widget Continued.mp4 148.5 MB
  • 5. The Weapon/18. Equip Function.mp4 148.4 MB
  • 11. Multiple Weapon Types/21. Pistol Data Table Properties.mp4 146.4 MB
  • 11. Multiple Weapon Types/10. Reload Montage Section in Data Table.mp4 145.1 MB
  • 14. The Enemy Class/13. EnemyHit Montage.mp4 145.0 MB
  • 12. Footsteps/8. Setting Bone Name for Each Notify.mp4 143.9 MB
  • 4. Aiming and Crosshairs/5. Aiming State Machine.mp4 143.1 MB
  • 5. The Weapon/13. Bind Item Name.mp4 143.1 MB
  • 3. Animations/20. Trace from Gun Barrel.mp4 142.7 MB
  • 15. AI and Behavior Trees/44. New Types of Enemies.mp4 141.5 MB
  • 3. Animations/8. Shooting Sound Effects.mp4 141.1 MB
  • 14. The Enemy Class/16. Show Hit Numbers.mp4 140.4 MB
  • 15. AI and Behavior Trees/34. Limit Enemy Attacks.mp4 139.8 MB
  • 10. Outline and Glow Effects/17. Scrolling Lines Effect.mp4 139.4 MB
  • 11. Multiple Weapon Types/32. Semi Automatic Fire.mp4 139.3 MB
  • 12. Footsteps/13. Get Surface Type.mp4 138.3 MB
  • 8. Advanced Movement/25. Aim Walking.mp4 138.1 MB
  • 14. The Enemy Class/3. Bullet Hit Interface.mp4 137.8 MB
  • 14. The Enemy Class/18. Remove Hit Number.mp4 137.5 MB
  • 4. Aiming and Crosshairs/7. Crosshair Spread Velocity.mp4 137.3 MB
  • 14. The Enemy Class/10. Hide Health Bar.mp4 136.9 MB
  • 10. Outline and Glow Effects/25. Inventory Slot Widget.mp4 136.7 MB
  • 16. Khaimera/3. Khaimera Attack Montage Notifies.mp4 136.3 MB
  • 6. Item Interpolation/10. Interp Rotation.mp4 136.2 MB
  • 15. AI and Behavior Trees/8. Enemy Run Animation.mp4 135.8 MB
  • 10. Outline and Glow Effects/31. Binding the Item Icon.mp4 135.0 MB
  • 15. AI and Behavior Trees/14. Stun Enemy.mp4 134.7 MB
  • 9. Ammo Pickups/1. Ammo Assets.mp4 134.2 MB
  • 11. Multiple Weapon Types/26. Aiming Pose for Each Weapon.mp4 134.1 MB
  • 4. Aiming and Crosshairs/10. Crosshair In Air Factor.mp4 133.1 MB
  • 10. Outline and Glow Effects/18. Enable Custom Depth in C++.mp4 131.2 MB
  • 7. Reloading/4. Ammo.mp4 131.2 MB
  • 3. Animations/23. Strafing Blendspace.mp4 130.5 MB
  • 15. AI and Behavior Trees/33. Stun Character on Hit.mp4 129.2 MB
  • 11. Multiple Weapon Types/16. Use Weapon Properties in FireWeapon.mp4 128.5 MB
  • 15. AI and Behavior Trees/29. Weapon Trails.mp4 128.2 MB
  • 4. Aiming and Crosshairs/4. Aiming Pose.mp4 127.5 MB
  • 11. Multiple Weapon Types/14. Drawing Crosshairs from Weapon Variables.mp4 126.5 MB
  • 8. Advanced Movement/19. Crouch Walking Blendspace.mp4 126.5 MB
  • 8. Advanced Movement/12. Crouching Animations.mp4 126.4 MB
  • 14. The Enemy Class/9. Enemy Health Bar.mp4 126.4 MB
  • 14. The Enemy Class/8. Head Shot Damage.mp4 124.9 MB
  • 10. Outline and Glow Effects/9. Hide Occluded Pixels.mp4 124.3 MB
  • 17. Level Creation and Finishing the Game!/17. Ruins Assets - Finishing Up the Level.mp4 123.9 MB
  • 11. Multiple Weapon Types/28. Pistol Slide Timer.mp4 123.1 MB
  • 16. Khaimera/10. Health Pickup.mp4 123.1 MB
  • 17. Level Creation and Finishing the Game!/2. Level Prototype - Starting Area.mp4 122.9 MB
  • 12. Footsteps/12. The Grass Surface Type.mp4 122.7 MB
  • 11. Multiple Weapon Types/12. Set AnimBP for Weapon from Data Table.mp4 122.7 MB
  • 3. Animations/5. Rotate Character to Movement.mp4 122.0 MB
  • 7. Reloading/20. Bind Carried Ammo.mp4 120.7 MB
  • 10. Outline and Glow Effects/43. Swap Pickup Text.mp4 120.5 MB
  • 9. Ammo Pickups/3. Overriding SetItemProperties.mp4 120.1 MB
  • 7. Reloading/8. Weapon Ammo in C++.mp4 120.1 MB
  • 1. Introduction/1. Introduction.mp4 118.7 MB
  • 8. Advanced Movement/21. Crouch Movement Speed and Jump.mp4 118.4 MB
  • 11. Multiple Weapon Types/8. Disable FABRIK IK when Reloading.mp4 118.2 MB
  • 5. The Weapon/14. Bind Item Count.mp4 116.8 MB
  • 14. The Enemy Class/22. Head Shots.mp4 116.4 MB
  • 11. Multiple Weapon Types/19. Hide Bone By Name.mp4 116.2 MB
  • 15. AI and Behavior Trees/31. Character Stun State.mp4 116.2 MB
  • 15. AI and Behavior Trees/38. Enemy Death Montage.mp4 112.0 MB
  • 15. AI and Behavior Trees/16. Selector Node.mp4 111.5 MB
  • 15. AI and Behavior Trees/5. Patrol Point.mp4 111.5 MB
  • 10. Outline and Glow Effects/8. Adding the Border to the Scene Color.mp4 111.2 MB
  • 10. Outline and Glow Effects/34. Set Item State for Picked Up.mp4 109.3 MB
  • 15. AI and Behavior Trees/9. Second Patrol Point.mp4 108.8 MB
  • 5. The Weapon/23. Detach Weapon.mp4 108.5 MB
  • 8. Advanced Movement/13. Crouching AnimBP.mp4 108.0 MB
  • 7. Reloading/22. Move Clip Lecture.mp4 107.2 MB
  • 3. Animations/11. Blending Shooting Animations.mp4 106.0 MB
  • 10. Outline and Glow Effects/6. Getting the Border.mp4 103.9 MB
  • 8. Advanced Movement/20. Crouch Walking.mp4 102.9 MB
  • 11. Multiple Weapon Types/13. Different Crosshairs Per Weapon.mp4 102.5 MB
  • 10. Outline and Glow Effects/20. Enable Glow Material in C++.mp4 102.3 MB
  • 1. Introduction/7. How to Get Help.mp4 101.3 MB
  • 7. Reloading/11. Improving Weapon Fire Code Lecture.mp4 101.1 MB
  • 8. Advanced Movement/11. Crouching Setup.mp4 100.7 MB
  • 2. Project Setup/1. Project Setup.mp4 100.4 MB
  • 16. Khaimera/7. Different Khaimera Skins.mp4 99.7 MB
  • 3. Animations/27. Smoothing Character Movement.mp4 99.1 MB
  • 2. Project Setup/13. Mouse Turning and Jumping.mp4 98.9 MB
  • 16. Khaimera/6. Finishing Khaimera Anim BP.mp4 98.8 MB
  • 5. The Weapon/1. The Item Class.mp4 97.6 MB
  • 5. The Weapon/19. Item State Lesson.mp4 96.3 MB
  • 11. Multiple Weapon Types/9. AR Reload Animation.mp4 96.0 MB
  • 17. Level Creation and Finishing the Game!/1. Level Prototyping Tools.mp4 95.9 MB
  • 2. Project Setup/4. UE_LOG Format Specifiers.mp4 95.1 MB
  • 13. Multiple Character Meshes/4. Phase.mp4 94.7 MB
  • 10. Outline and Glow Effects/16. Material Instances.mp4 94.6 MB
  • 11. Multiple Weapon Types/33. Stop Aiming when Exchanging Weapons.mp4 94.5 MB
  • 10. Outline and Glow Effects/32. Binding the Ammo Icon.mp4 94.1 MB
  • 15. AI and Behavior Trees/25. Character Health Bar.mp4 93.6 MB
  • 14. The Enemy Class/15. Hit React Delay.mp4 93.4 MB
  • 4. Aiming and Crosshairs/11. Crosshair Aim Factor.mp4 92.2 MB
  • 14. The Enemy Class/14. Play Montage Sections.mp4 91.8 MB
  • 6. Item Interpolation/2. Camera Interp Location.mp4 91.4 MB
  • 7. Reloading/14. Reload Montage.mp4 91.4 MB
  • 10. Outline and Glow Effects/39. Prevent Swapping while Reloading.mp4 91.0 MB
  • 17. Level Creation and Finishing the Game!/19. Polishing Gameplay.mp4 89.8 MB
  • 15. AI and Behavior Trees/40. Polish up Enemy Death.mp4 89.6 MB
  • 10. Outline and Glow Effects/21. Show Outline While Interping.mp4 89.2 MB
  • 14. The Enemy Class/19. Update Hit Number Location.mp4 88.8 MB
  • 6. Item Interpolation/4. Item Z Curve.mp4 86.7 MB
  • 2. Project Setup/7. Follow Camera.mp4 86.5 MB
  • 10. Outline and Glow Effects/55. Set Post Process Highlight Color from Data Table.mp4 85.7 MB
  • 11. Multiple Weapon Types/27. Pistol Slide Curve.mp4 85.5 MB
  • 16. Khaimera/4. Khaimera Death and Hit Montages.mp4 83.8 MB
  • 17. Level Creation and Finishing the Game!/8. Ruins Assets - Walls 2.mp4 83.6 MB
  • 10. Outline and Glow Effects/48. Calling Highlight and UnHighlight Inventory Slot.mp4 82.9 MB
  • 11. Multiple Weapon Types/24. Pistol FABRIK IK.mp4 82.0 MB
  • 5. The Weapon/20. Item State.mp4 81.1 MB
  • 7. Reloading/10. Fixing Barrel Socket Location.mp4 79.9 MB
  • 10. Outline and Glow Effects/1. Outline Effect Theory.mp4 79.5 MB
  • 5. The Weapon/7. Add Widget to Weapon.mp4 78.5 MB
  • 15. AI and Behavior Trees/12. Move To Actor.mp4 77.1 MB
  • 3. Animations/14. Impact Particles.mp4 76.5 MB
  • 6. Item Interpolation/1. Item Interping Slide.mp4 76.1 MB
  • 15. AI and Behavior Trees/27. Melee Impact Sound.mp4 75.4 MB
  • 14. The Enemy Class/21. Animate Hit Numbers.mp4 74.8 MB
  • 10. Outline and Glow Effects/11. Color Tinting Effect.mp4 74.4 MB
  • 12. Footsteps/1. Download Footsteps Assets.mp4 73.4 MB
  • 2. Project Setup/2. Character Class.mp4 73.4 MB
  • 14. The Enemy Class/17. Store Hit Number Locations.mp4 73.3 MB
  • 10. Outline and Glow Effects/3. Custom Depth.mp4 73.2 MB
  • 10. Outline and Glow Effects/47. Functions to Broadcast Icon Highlight Delegate.mp4 72.5 MB
  • 7. Reloading/9. Bind Weapon Ammo in Widget.mp4 71.3 MB
  • 10. Outline and Glow Effects/33. Binding Weapon Ammo Text.mp4 70.9 MB
  • 11. Multiple Weapon Types/15. More Weapon Properties in Data Table.mp4 69.7 MB
  • 14. The Enemy Class/1. Enemy Assets.mp4 68.9 MB
  • 2. Project Setup/14. Adding a Mesh.mp4 67.9 MB
  • 14. The Enemy Class/23. Grux Physics Asset.mp4 67.8 MB
  • 7. Reloading/21. Bind Weapon Name.mp4 66.8 MB
  • 15. AI and Behavior Trees/19. Get Attack Section Name.mp4 65.3 MB
  • 17. Level Creation and Finishing the Game!/14. Ruins Assets - Arches 2.mp4 65.2 MB
  • 15. AI and Behavior Trees/42. Stop Enemy Attack on Death.mp4 64.9 MB
  • 15. AI and Behavior Trees/39. Destroy Enemy.mp4 64.1 MB
  • 1. Introduction/4. C++ Refresher.mp4 64.1 MB
  • 11. Multiple Weapon Types/5. Adding Barrel Socket to AR.mp4 62.5 MB
  • 17. Level Creation and Finishing the Game!/22. Sphere Reflection Capture.mp4 62.2 MB
  • 12. Footsteps/9. Playing Sounds with Anim Notify.mp4 61.0 MB
  • 12. Footsteps/3. Define Physical Surface Types.mp4 59.8 MB
  • 9. Ammo Pickups/8. Bind Ammo Count.mp4 59.6 MB
  • 14. The Enemy Class/2. The Enemy Class.mp4 59.3 MB
  • 11. Multiple Weapon Types/29. Update Slide Displacement.mp4 59.1 MB
  • 10. Outline and Glow Effects/53. Setting Widget Colors from Data Table Values.mp4 58.5 MB
  • 11. Multiple Weapon Types/18. Adding Pistol Assets.mp4 58.1 MB
  • 15. AI and Behavior Trees/10. Wait Task.mp4 56.2 MB
  • 15. AI and Behavior Trees/26. Enemy Weapon Attack Sounds.mp4 56.0 MB
  • 11. Multiple Weapon Types/22. Barrel Socket on the Pistol.mp4 55.4 MB
  • 16. Khaimera/5. Khaimera Anim Notifies.mp4 53.8 MB
  • 15. AI and Behavior Trees/35. Delay Before Chasing the Player.mp4 53.8 MB
  • 2. Project Setup/3. UE_LOG Format String - Int.mp4 53.5 MB
  • 15. AI and Behavior Trees/4. Creating a Blackboard and Behavior Tree.mp4 53.0 MB
  • 15. AI and Behavior Trees/43. Retargeting New Montages.mp4 52.8 MB
  • 2. Project Setup/5. UE_LOG with FString.mp4 52.4 MB
  • 11. Multiple Weapon Types/20. Pistol Icon.mp4 52.2 MB
  • 3. Animations/7. Fire Weapon Function.mp4 51.9 MB
  • 15. AI and Behavior Trees/28. Enemy Vocal Attack Sounds.mp4 51.9 MB
  • 14. The Enemy Class/20. Bind Hit Number Text.mp4 51.0 MB
  • 10. Outline and Glow Effects/54. Setting Glow Color from Data Table Value.mp4 50.9 MB
  • 14. The Enemy Class/12. Enemy Anim Instance.mp4 49.7 MB
  • 9. Ammo Pickups/9. Bind Ammo Icon.mp4 49.2 MB
  • 15. AI and Behavior Trees/36. Agro Enemy when Shot.mp4 48.6 MB
  • 3. Animations/2. The Animation Blueprint.mp4 48.1 MB
  • 15. AI and Behavior Trees/2. Adding AI Modules.mp4 45.5 MB
  • 7. Reloading/16. The Weapon Type.mp4 45.4 MB
  • 6. Item Interpolation/7. Interping State Properties.mp4 44.2 MB
  • 10. Outline and Glow Effects/46. Create Icon Highlight Delegate.mp4 44.1 MB
  • 3. Animations/16. Socket Offset.mp4 42.5 MB
  • 15. AI and Behavior Trees/32. End Stun Anim Notify.mp4 42.4 MB
  • 10. Outline and Glow Effects/28. Add Inventory Bar to ShooterHUDOverlay.mp4 39.9 MB
  • 6. Item Interpolation/3. Get Pickup Item.mp4 37.0 MB
  • 1. Introduction/2. Install an IDE.mp4 36.7 MB
  • 15. AI and Behavior Trees/1. Unreal Engine AI.mp4 32.4 MB
  • 10. Outline and Glow Effects/10. Change Outline Thickness.mp4 32.0 MB
  • 1. Introduction/6. Reflection and Garbage Collection.mp4 31.8 MB
  • 1. Introduction/3. Install Unreal Engine.mp4 30.0 MB
  • 14. The Enemy Class/11. Enemy Death Function.mp4 27.8 MB
  • 17. Level Creation and Finishing the Game!/24. Esc to Quit.mp4 27.4 MB
  • 17. Level Creation and Finishing the Game!/21. Prevent Attack when Enemy Dead.mp4 20.1 MB
  • 2. Project Setup/11. Delta Time.mp4 19.6 MB
  • 5. The Weapon/3. UMG Intro Lesson.mp4 18.9 MB
  • 2. Project Setup/8. Controllers and Input.mp4 15.9 MB
  • 17. Level Creation and Finishing the Game!/16. Ruins Assets - Boss Room.srt 33.9 kB
  • 5. The Weapon/15. Bind Star Opacity.srt 33.4 kB
  • 8. Advanced Movement/6. Hip Aim Offset.srt 32.2 kB
  • 8. Advanced Movement/22. Interp Capsule Half Height.srt 29.4 kB
  • 5. The Weapon/10. Widget Trace When Close.srt 28.4 kB
  • 10. Outline and Glow Effects/22. Curve Vector for Material Parameters.srt 27.9 kB
  • 9. Ammo Pickups/13. Interp to Multiple Locations.srt 27.7 kB
  • 8. Advanced Movement/7. Aiming Aim Offset.srt 27.7 kB
  • 17. Level Creation and Finishing the Game!/5. Level Prototype - Using Paragon Props.srt 27.2 kB
  • 8. Advanced Movement/1. Rotate Root Bone.srt 26.9 kB
  • 17. Level Creation and Finishing the Game!/4. Level Prototype - Courtyard 2.srt 26.6 kB
  • 12. Footsteps/7. Adding Notifies to Animations.srt 25.8 kB
  • 8. Advanced Movement/16. Crouch Turn in Place Anim BP.srt 25.8 kB
  • 17. Level Creation and Finishing the Game!/20. Polishing Gameplay 2.srt 25.6 kB
  • 8. Advanced Movement/15. Retargeting Anims with Different Skeletons.srt 25.5 kB
  • 10. Outline and Glow Effects/51. Data Tables - FTableRowBase.srt 25.3 kB
  • 11. Multiple Weapon Types/30. Transform Pistol Slide Bone.srt 25.3 kB
  • 10. Outline and Glow Effects/49. Assigning the Icon Delegate.srt 24.8 kB
  • 4. Aiming and Crosshairs/6. Aim Look Sensitivity.srt 24.1 kB
  • 8. Advanced Movement/4. Turn in Place using Curve Values.srt 23.8 kB
  • 5. The Weapon/5. PickupWidget Blueprint.srt 23.4 kB
  • 7. Reloading/23. Grab and Release Clip.srt 23.4 kB
  • 9. Ammo Pickups/11. Interpolation Scene Components.srt 22.6 kB
  • 11. Multiple Weapon Types/2. Getting Data from Weapon Data Table.srt 22.5 kB
  • 7. Reloading/17. Reload Continued.srt 22.0 kB
  • 8. Advanced Movement/2. Turn in Place Animations.srt 21.9 kB
  • 12. Footsteps/2. Setup Assets for Footsteps.srt 21.8 kB
  • 4. Aiming and Crosshairs/8. Spreading the Crosshairs.srt 21.7 kB
  • 3. Animations/22. Movement Offset Yaw.srt 21.6 kB
  • 14. The Enemy Class/4. Implementing BulletHit.srt 21.6 kB
  • 12. Footsteps/16. Turing Hips while Running.srt 21.4 kB
  • 5. The Weapon/6. Finishing the Pickup Widget.srt 21.0 kB
  • 10. Outline and Glow Effects/23. Material Pulse when Interping.srt 20.9 kB
  • 5. The Weapon/8. Trace for Widget.srt 20.6 kB
  • 15. AI and Behavior Trees/30. Blood Particles.srt 20.5 kB
  • 11. Multiple Weapon Types/4. Set Material Instance and Index with Data Table.srt 20.2 kB
  • 3. Animations/1. The Anim Instance.srt 20.2 kB
  • 8. Advanced Movement/8. Lean.srt 20.1 kB
  • 8. Advanced Movement/9. Lean Blendspace.srt 20.0 kB
  • 7. Reloading/6. Draw Ammo Count to Screen.srt 19.6 kB
  • 7. Reloading/25. Moving the Clip.srt 19.6 kB
  • 2. Project Setup/10. Move Forward and Right.srt 19.4 kB
  • 7. Reloading/12. Improving Weapon Fire Code.srt 19.3 kB
  • 7. Reloading/15. Reload Lecture.srt 19.2 kB
  • 7. Reloading/18. Update AmmoMap.srt 19.1 kB
  • 10. Outline and Glow Effects/12. Multiple Colors with Custom Depth Stencil.srt 19.1 kB
  • 5. The Weapon/16. Spawn Default Weapon.srt 19.1 kB
  • 12. Footsteps/17. Turn Hips while Running Backwards.srt 18.9 kB
  • 15. AI and Behavior Trees/3. AI Controller.srt 18.6 kB
  • 5. The Weapon/25. Throw Weapon.srt 18.4 kB
  • 10. Outline and Glow Effects/38. Disable Trace while Interping.srt 18.4 kB
  • 9. Ammo Pickups/15. Limit Pickup and Equip Sounds.srt 18.3 kB
  • 15. AI and Behavior Trees/6. Move To Task.srt 18.1 kB
  • 17. Level Creation and Finishing the Game!/13. Ruins Assets - Arches.srt 18.1 kB
  • 15. AI and Behavior Trees/20. Custom Behavior Tree Task.srt 18.0 kB
  • 2. Project Setup/12. Turn at Rate.srt 17.9 kB
  • 5. The Weapon/2. The Weapon Class.srt 17.9 kB
  • 3. Animations/12. Line Tracing for Bullet Hits.srt 17.7 kB
  • 7. Reloading/11. Improving Weapon Fire Code Lecture.srt 17.5 kB
  • 9. Ammo Pickups/6. Ammo Widget.srt 17.4 kB
  • 4. Aiming and Crosshairs/12. Bullet Fire Aim Factor.srt 17.3 kB
  • 8. Advanced Movement/18. Crouch Recoil Weight.srt 17.2 kB
  • 10. Outline and Glow Effects/36. Play Widget Animation.srt 17.2 kB
  • 4. Aiming and Crosshairs/2. Aiming Zoom Interpolation.srt 17.2 kB
  • 3. Animations/18. Directing Rifle Shots.srt 17.1 kB
  • 15. AI and Behavior Trees/22. Weapon Collision Volumes.srt 17.1 kB
  • 17. Level Creation and Finishing the Game!/3. Level Prototype - Courtyard.srt 17.0 kB
  • 17. Level Creation and Finishing the Game!/18. Level Design - Enemies.srt 16.8 kB
  • 14. The Enemy Class/7. Damage.srt 16.8 kB
  • 2. Project Setup/6. Camera Spring Arm.srt 16.7 kB
  • 15. AI and Behavior Trees/18. Enemy Attack Montage.srt 16.7 kB
  • 10. Outline and Glow Effects/45. Create Icon Animation.srt 16.7 kB
  • 17. Level Creation and Finishing the Game!/23. Post Process Effects.srt 16.6 kB
  • 3. Animations/9. Shooting Particles.srt 16.6 kB
  • 10. Outline and Glow Effects/30. Binding the Background Icon.srt 16.6 kB
  • 12. Footsteps/15. Jumping and Landing Sounds.srt 16.5 kB
  • 6. Item Interpolation/11. Interp Scale.srt 16.4 kB
  • 6. Item Interpolation/8. Following the Z Curve.srt 16.2 kB
  • 6. Item Interpolation/5. Item Interp Variables.srt 16.2 kB
  • 4. Aiming and Crosshairs/14. Automatic Fire.srt 16.2 kB
  • 9. Ammo Pickups/12. Setup Interp Locations.srt 16.1 kB
  • 7. Reloading/5. Ammo Count Widget.srt 16.1 kB
  • 10. Outline and Glow Effects/5. Show Interior Pixels.srt 16.0 kB
  • 9. Ammo Pickups/4. Pickup Ammo Function.srt 16.0 kB
  • 7. Reloading/24. Weapon Anim BP.srt 16.0 kB
  • 10. Outline and Glow Effects/52. Accessing Data Table Rows in C++.srt 15.8 kB
  • 4. Aiming and Crosshairs/16. Jumping Animations.srt 15.7 kB
  • 12. Footsteps/5. Footstep Sync Markers.srt 15.6 kB
  • 10. Outline and Glow Effects/2. Post Process Materials.srt 15.6 kB
  • 16. Khaimera/8. Explosive Get Overlapping Actors.srt 15.5 kB
  • 5. The Weapon/26. Swap Weapon.srt 15.3 kB
  • 12. Footsteps/10. Line Trace for Physical Surface Type.srt 15.1 kB
  • 5. The Weapon/9. Refactor Trace Under Crosshairs.srt 15.1 kB
  • 15. AI and Behavior Trees/24. Enemy Damage.srt 15.0 kB
  • 10. Outline and Glow Effects/41. Equip Montage.srt 15.0 kB
  • 16. Khaimera/9. Explosive Agro Enemy.srt 14.8 kB
  • 9. Ammo Pickups/2. Ammo Class.srt 14.8 kB
  • 1. Introduction/4. C++ Refresher.srt 14.8 kB
  • 12. Footsteps/14. Implement Footsteps Notify.srt 14.8 kB
  • 17. Level Creation and Finishing the Game!/15. Ruins Assets - Large Stairs.srt 14.7 kB
  • 7. Reloading/1. Retargeting Animations.srt 14.7 kB
  • 11. Multiple Weapon Types/6. FABRIK IK.srt 14.7 kB
  • 3. Animations/10. Shooting Animation.srt 14.6 kB
  • 4. Aiming and Crosshairs/1. Zooming Field of View.srt 14.5 kB
  • 8. Advanced Movement/24. Tweaking Parameters.srt 14.5 kB
  • 3. Animations/17. HUD Class and Crosshairs.srt 14.5 kB
  • 3. Animations/3. Run Animations.srt 14.5 kB
  • 10. Outline and Glow Effects/37. Exchange Inventory Items.srt 14.4 kB
  • 7. Reloading/2. Edit Animations in Unreal.srt 14.4 kB
  • 15. AI and Behavior Trees/15. Stunned Blackboard Decorator.srt 14.3 kB
  • 11. Multiple Weapon Types/1. Weapon Data Table.srt 14.3 kB
  • 15. AI and Behavior Trees/17. In Attack Range.srt 14.2 kB
  • 1. Introduction/7. How to Get Help.srt 14.2 kB
  • 3. Animations/26. Jog Stop Blendspace.srt 14.1 kB
  • 3. Animations/25. Jog Start Blendspace.srt 14.1 kB
  • 10. Outline and Glow Effects/26. Inventory Bar Widget.srt 13.8 kB
  • 3. Animations/21. Refactor Beam End Code.srt 13.8 kB
  • 4. Aiming and Crosshairs/7. Crosshair Spread Velocity.srt 13.6 kB
  • 8. Advanced Movement/26. Reconciling Aiming and Reloading.srt 13.6 kB
  • 3. Animations/15. Beam Particles.srt 13.5 kB
  • 14. The Enemy Class/3. Bullet Hit Interface.srt 13.4 kB
  • 6. Item Interpolation/10. Interp Rotation.srt 13.4 kB
  • 10. Outline and Glow Effects/1. Outline Effect Theory.srt 13.3 kB
  • 8. Advanced Movement/14. Crouching Turn Animations.srt 13.3 kB
  • 5. The Weapon/21. Set Item Properties.srt 13.2 kB
  • 15. AI and Behavior Trees/41. Character Death.srt 13.1 kB
  • 7. Reloading/27. Clip Sounds.srt 13.1 kB
  • 9. Ammo Pickups/10. Pickup Ammo on Overlap.srt 12.9 kB
  • 10. Outline and Glow Effects/42. Play Equip Sound when Swapping.srt 12.8 kB
  • 15. AI and Behavior Trees/45. Showcasing Different Grux Enemies.srt 12.7 kB
  • 14. The Enemy Class/5. Explosive.srt 12.7 kB
  • 6. Item Interpolation/1. Item Interping Slide.srt 12.7 kB
  • 9. Ammo Pickups/7. Ammo Widget Continued.srt 12.6 kB
  • 17. Level Creation and Finishing the Game!/25. Finishing the Game.srt 12.6 kB
  • 3. Animations/8. Shooting Sound Effects.srt 12.6 kB
  • 4. Aiming and Crosshairs/10. Crosshair In Air Factor.srt 12.6 kB
  • 13. Multiple Character Meshes/3. Tweaking Twin Blast.srt 12.5 kB
  • 15. AI and Behavior Trees/23. Activate and Deactivate Collision.srt 12.5 kB
  • 8. Advanced Movement/3. Animation Curves.srt 12.4 kB
  • 12. Footsteps/4. Creating Physical Materials.srt 12.4 kB
  • 5. The Weapon/24. Item Falling State.srt 12.4 kB
  • 11. Multiple Weapon Types/7. Switch on Weapon Type.srt 12.3 kB
  • 3. Animations/4. Trimming Animations.srt 12.3 kB
  • 7. Reloading/28. Pickup Sounds.srt 12.2 kB
  • 17. Level Creation and Finishing the Game!/10. Ruins Assets - Levels.srt 12.2 kB
  • 4. Aiming and Crosshairs/13. New Level Assets.srt 12.2 kB
  • 10. Outline and Glow Effects/14. Fresnel Effect on Glow Material.srt 12.2 kB
  • 7. Reloading/4. Ammo.srt 12.2 kB
  • 11. Multiple Weapon Types/21. Pistol Data Table Properties.srt 12.2 kB
  • 12. Footsteps/6. Custom Anim Notify.srt 12.2 kB
  • 3. Animations/23. Strafing Blendspace.srt 12.1 kB
  • 15. AI and Behavior Trees/11. Agro Sphere.srt 12.0 kB
  • 13. Multiple Character Meshes/1. Retargeting the Animation Blueprint.srt 12.0 kB
  • 10. Outline and Glow Effects/35. Send Slot Index with a Delegate.srt 12.0 kB
  • 10. Outline and Glow Effects/19. Dynamic Material Instances.srt 12.0 kB
  • 17. Level Creation and Finishing the Game!/7. Ruins Assets - Walls.srt 12.0 kB
  • 10. Outline and Glow Effects/44. Swap Animation Limitations.srt 11.9 kB
  • 17. Level Creation and Finishing the Game!/6. Ruins Assets - Floor.srt 11.9 kB
  • 10. Outline and Glow Effects/27. Add Button Icons to the Inventory Bar.srt 11.8 kB
  • 10. Outline and Glow Effects/4. Texel Position and Size.srt 11.8 kB
  • 10. Outline and Glow Effects/29. Inventory Array in C++.srt 11.7 kB
  • 13. Multiple Character Meshes/2. Setting Up Twin Blast Character Blueprint.srt 11.7 kB
  • 10. Outline and Glow Effects/25. Inventory Slot Widget.srt 11.6 kB
  • 15. AI and Behavior Trees/34. Limit Enemy Attacks.srt 11.6 kB
  • 5. The Weapon/12. Hide Widget.srt 11.6 kB
  • 9. Ammo Pickups/1. Ammo Assets.srt 11.4 kB
  • 14. The Enemy Class/18. Remove Hit Number.srt 11.4 kB
  • 11. Multiple Weapon Types/11. AR AnimBP.srt 11.4 kB
  • 5. The Weapon/18. Equip Function.srt 11.3 kB
  • 11. Multiple Weapon Types/32. Semi Automatic Fire.srt 11.3 kB
  • 16. Khaimera/1. Adding Khaimera.srt 11.3 kB
  • 5. The Weapon/13. Bind Item Name.srt 11.3 kB
  • 16. Khaimera/2. Khaimera's Animation Blueprint.srt 11.2 kB
  • 6. Item Interpolation/9. Interp Item X and Y.srt 11.1 kB
  • 14. The Enemy Class/10. Hide Health Bar.srt 11.1 kB
  • 17. Level Creation and Finishing the Game!/12. Ruins Assets - Levels 3.srt 11.0 kB
  • 3. Animations/20. Trace from Gun Barrel.srt 10.9 kB
  • 10. Outline and Glow Effects/13. Blend Materials with Material Functions.srt 10.8 kB
  • 8. Advanced Movement/25. Aim Walking.srt 10.7 kB
  • 14. The Enemy Class/13. EnemyHit Montage.srt 10.7 kB
  • 14. The Enemy Class/16. Show Hit Numbers.srt 10.7 kB
  • 10. Outline and Glow Effects/18. Enable Custom Depth in C++.srt 10.6 kB
  • 6. Item Interpolation/4. Item Z Curve.srt 10.6 kB
  • 10. Outline and Glow Effects/17. Scrolling Lines Effect.srt 10.6 kB
  • 15. AI and Behavior Trees/8. Enemy Run Animation.srt 10.6 kB
  • 11. Multiple Weapon Types/23. Pistol Reload Animation.srt 10.6 kB
  • 11. Multiple Weapon Types/31. Pistol Glow Material.srt 10.5 kB
  • 15. AI and Behavior Trees/31. Character Stun State.srt 10.5 kB
  • 2. Project Setup/1. Project Setup.srt 10.5 kB
  • 4. Aiming and Crosshairs/5. Aiming State Machine.srt 10.4 kB
  • 11. Multiple Weapon Types/25. Pistol Aiming Pose.srt 10.4 kB
  • 15. AI and Behavior Trees/44. New Types of Enemies.srt 10.4 kB
  • 11. Multiple Weapon Types/16. Use Weapon Properties in FireWeapon.srt 10.3 kB
  • 6. Item Interpolation/2. Camera Interp Location.srt 10.3 kB
  • 5. The Weapon/19. Item State Lesson.srt 10.2 kB
  • 7. Reloading/22. Move Clip Lecture.srt 10.2 kB
  • 15. AI and Behavior Trees/33. Stun Character on Hit.srt 10.2 kB
  • 15. AI and Behavior Trees/14. Stun Enemy.srt 10.1 kB
  • 10. Outline and Glow Effects/31. Binding the Item Icon.srt 10.1 kB
  • 14. The Enemy Class/9. Enemy Health Bar.srt 10.1 kB
  • 17. Level Creation and Finishing the Game!/11. Ruins Assets - Levels 2.srt 10.1 kB
  • 14. The Enemy Class/8. Head Shot Damage.srt 10.0 kB
  • 11. Multiple Weapon Types/10. Reload Montage Section in Data Table.srt 10.0 kB
  • 16. Khaimera/3. Khaimera Attack Montage Notifies.srt 9.9 kB
  • 16. Khaimera/10. Health Pickup.srt 9.9 kB
  • 11. Multiple Weapon Types/3. Assault Rifle Glow Material.srt 9.8 kB
  • 15. AI and Behavior Trees/9. Second Patrol Point.srt 9.7 kB
  • 15. AI and Behavior Trees/16. Selector Node.srt 9.6 kB
  • 4. Aiming and Crosshairs/4. Aiming Pose.srt 9.6 kB
  • 15. AI and Behavior Trees/29. Weapon Trails.srt 9.4 kB
  • 17. Level Creation and Finishing the Game!/17. Ruins Assets - Finishing Up the Level.srt 9.3 kB
  • 11. Multiple Weapon Types/28. Pistol Slide Timer.srt 9.3 kB
  • 15. AI and Behavior Trees/1. Unreal Engine AI.srt 9.2 kB
  • 7. Reloading/20. Bind Carried Ammo.srt 9.2 kB
  • 14. The Enemy Class/22. Head Shots.srt 9.2 kB
  • 9. Ammo Pickups/3. Overriding SetItemProperties.srt 9.2 kB
  • 12. Footsteps/13. Get Surface Type.srt 9.2 kB
  • 8. Advanced Movement/12. Crouching Animations.srt 9.2 kB
  • 2. Project Setup/13. Mouse Turning and Jumping.srt 9.1 kB
  • 8. Advanced Movement/11. Crouching Setup.srt 9.0 kB
  • 11. Multiple Weapon Types/14. Drawing Crosshairs from Weapon Variables.srt 9.0 kB
  • 5. The Weapon/1. The Item Class.srt 9.0 kB
  • 15. AI and Behavior Trees/38. Enemy Death Montage.srt 9.0 kB
  • 10. Outline and Glow Effects/34. Set Item State for Picked Up.srt 9.0 kB
  • 8. Advanced Movement/21. Crouch Movement Speed and Jump.srt 8.9 kB
  • 15. AI and Behavior Trees/5. Patrol Point.srt 8.9 kB
  • 7. Reloading/8. Weapon Ammo in C++.srt 8.8 kB
  • 5. The Weapon/14. Bind Item Count.srt 8.8 kB
  • 11. Multiple Weapon Types/26. Aiming Pose for Each Weapon.srt 8.8 kB
  • 3. Animations/5. Rotate Character to Movement.srt 8.8 kB
  • 17. Level Creation and Finishing the Game!/2. Level Prototype - Starting Area.srt 8.7 kB
  • 12. Footsteps/12. The Grass Surface Type.srt 8.7 kB
  • 5. The Weapon/23. Detach Weapon.srt 8.6 kB
  • 11. Multiple Weapon Types/19. Hide Bone By Name.srt 8.6 kB
  • 10. Outline and Glow Effects/43. Swap Pickup Text.srt 8.6 kB
  • 8. Advanced Movement/19. Crouch Walking Blendspace.srt 8.6 kB
  • 11. Multiple Weapon Types/12. Set AnimBP for Weapon from Data Table.srt 8.5 kB
  • 2. Project Setup/4. UE_LOG Format Specifiers.srt 8.5 kB
  • 10. Outline and Glow Effects/9. Hide Occluded Pixels.srt 8.4 kB
  • 17. Level Creation and Finishing the Game!/9. Ruins Assets - Corners.srt 8.3 kB
  • 11. Multiple Weapon Types/27. Pistol Slide Curve.srt 8.1 kB
  • 11. Multiple Weapon Types/8. Disable FABRIK IK when Reloading.srt 8.1 kB
  • 8. Advanced Movement/13. Crouching AnimBP.srt 8.0 kB
  • 2. Project Setup/11. Delta Time.srt 8.0 kB
  • 10. Outline and Glow Effects/8. Adding the Border to the Scene Color.srt 7.9 kB
  • 11. Multiple Weapon Types/13. Different Crosshairs Per Weapon.srt 7.9 kB
  • 15. AI and Behavior Trees/40. Polish up Enemy Death.srt 7.9 kB
  • 1. Introduction/1. Introduction.srt 7.8 kB
  • 14. The Enemy Class/14. Play Montage Sections.srt 7.7 kB
  • 10. Outline and Glow Effects/20. Enable Glow Material in C++.srt 7.7 kB
  • 3. Animations/11. Blending Shooting Animations.srt 7.7 kB
  • 3. Animations/27. Smoothing Character Movement.srt 7.7 kB
  • 10. Outline and Glow Effects/6. Getting the Border.srt 7.7 kB
  • 2. Project Setup/7. Follow Camera.srt 7.6 kB
  • 14. The Enemy Class/15. Hit React Delay.srt 7.4 kB
  • 12. Footsteps/8. Setting Bone Name for Each Notify.srt 7.4 kB
  • 4. Aiming and Crosshairs/11. Crosshair Aim Factor.srt 7.4 kB
  • 5. The Weapon/3. UMG Intro Lesson.srt 7.3 kB
  • 14. The Enemy Class/19. Update Hit Number Location.srt 7.3 kB
  • 15. AI and Behavior Trees/25. Character Health Bar.srt 7.2 kB
  • 11. Multiple Weapon Types/33. Stop Aiming when Exchanging Weapons.srt 7.2 kB
  • 2. Project Setup/2. Character Class.srt 7.2 kB
  • 16. Khaimera/6. Finishing Khaimera Anim BP.srt 7.1 kB
  • 11. Multiple Weapon Types/9. AR Reload Animation.srt 7.1 kB
  • 1. Introduction/2. Install an IDE.srt 7.0 kB
  • 10. Outline and Glow Effects/21. Show Outline While Interping.srt 6.9 kB
  • 7. Reloading/14. Reload Montage.srt 6.8 kB
  • 10. Outline and Glow Effects/48. Calling Highlight and UnHighlight Inventory Slot.srt 6.7 kB
  • 10. Outline and Glow Effects/32. Binding the Ammo Icon.srt 6.7 kB
  • 17. Level Creation and Finishing the Game!/19. Polishing Gameplay.srt 6.7 kB
  • 10. Outline and Glow Effects/16. Material Instances.srt 6.6 kB
  • 17. Level Creation and Finishing the Game!/1. Level Prototyping Tools.srt 6.6 kB
  • 16. Khaimera/7. Different Khaimera Skins.srt 6.6 kB
  • 5. The Weapon/20. Item State.srt 6.6 kB
  • 13. Multiple Character Meshes/4. Phase.srt 6.6 kB
  • 8. Advanced Movement/20. Crouch Walking.srt 6.5 kB
  • 10. Outline and Glow Effects/55. Set Post Process Highlight Color from Data Table.srt 6.5 kB
  • 15. AI and Behavior Trees/27. Melee Impact Sound.srt 6.4 kB
  • 10. Outline and Glow Effects/39. Prevent Swapping while Reloading.srt 6.4 kB
  • 16. Khaimera/4. Khaimera Death and Hit Montages.srt 6.3 kB
  • 14. The Enemy Class/21. Animate Hit Numbers.srt 6.3 kB
  • 15. AI and Behavior Trees/12. Move To Actor.srt 6.0 kB
  • 3. Animations/14. Impact Particles.srt 6.0 kB
  • 11. Multiple Weapon Types/15. More Weapon Properties in Data Table.srt 5.9 kB
  • 12. Footsteps/1. Download Footsteps Assets.srt 5.7 kB
  • 7. Reloading/10. Fixing Barrel Socket Location.srt 5.7 kB
  • 10. Outline and Glow Effects/47. Functions to Broadcast Icon Highlight Delegate.srt 5.7 kB
  • 15. AI and Behavior Trees/19. Get Attack Section Name.srt 5.7 kB
  • 12. Footsteps/3. Define Physical Surface Types.srt 5.6 kB
  • 7. Reloading/9. Bind Weapon Ammo in Widget.srt 5.6 kB
  • 10. Outline and Glow Effects/3. Custom Depth.srt 5.5 kB
  • 2. Project Setup/14. Adding a Mesh.srt 5.4 kB
  • 2. Project Setup/8. Controllers and Input.srt 5.4 kB
  • 15. AI and Behavior Trees/39. Destroy Enemy.srt 5.4 kB
  • 2. Project Setup/3. UE_LOG Format String - Int.srt 5.3 kB
  • 15. AI and Behavior Trees/42. Stop Enemy Attack on Death.srt 5.3 kB
  • 11. Multiple Weapon Types/24. Pistol FABRIK IK.srt 5.2 kB
  • 14. The Enemy Class/17. Store Hit Number Locations.srt 5.2 kB
  • 5. The Weapon/7. Add Widget to Weapon.srt 5.1 kB
  • 14. The Enemy Class/1. Enemy Assets.srt 5.1 kB
  • 2. Project Setup/5. UE_LOG with FString.srt 4.9 kB
  • 17. Level Creation and Finishing the Game!/14. Ruins Assets - Arches 2.srt 4.8 kB
  • 10. Outline and Glow Effects/33. Binding Weapon Ammo Text.srt 4.7 kB
  • 3. Animations/7. Fire Weapon Function.srt 4.7 kB
  • 15. AI and Behavior Trees/4. Creating a Blackboard and Behavior Tree.srt 4.6 kB
  • 10. Outline and Glow Effects/53. Setting Widget Colors from Data Table Values.srt 4.5 kB
  • 10. Outline and Glow Effects/11. Color Tinting Effect.srt 4.5 kB
  • 11. Multiple Weapon Types/18. Adding Pistol Assets.srt 4.5 kB
  • 7. Reloading/21. Bind Weapon Name.srt 4.5 kB
  • 17. Level Creation and Finishing the Game!/8. Ruins Assets - Walls 2.srt 4.5 kB
  • 15. AI and Behavior Trees/26. Enemy Weapon Attack Sounds.srt 4.4 kB
  • 12. Footsteps/9. Playing Sounds with Anim Notify.srt 4.4 kB
  • 9. Ammo Pickups/8. Bind Ammo Count.srt 4.4 kB
  • 11. Multiple Weapon Types/29. Update Slide Displacement.srt 4.4 kB
  • 11. Multiple Weapon Types/5. Adding Barrel Socket to AR.srt 4.3 kB
  • 14. The Enemy Class/23. Grux Physics Asset.srt 4.3 kB
  • 15. AI and Behavior Trees/43. Retargeting New Montages.srt 4.2 kB
  • 3. Animations/2. The Animation Blueprint.srt 4.2 kB
  • 15. AI and Behavior Trees/10. Wait Task.srt 4.1 kB
  • 7. Reloading/16. The Weapon Type.srt 4.1 kB
  • 11. Multiple Weapon Types/20. Pistol Icon.srt 4.1 kB
  • 15. AI and Behavior Trees/28. Enemy Vocal Attack Sounds.srt 4.1 kB
  • 15. AI and Behavior Trees/36. Agro Enemy when Shot.srt 4.0 kB
  • 1. Introduction/6. Reflection and Garbage Collection.srt 4.0 kB
  • 14. The Enemy Class/20. Bind Hit Number Text.srt 4.0 kB
  • 15. AI and Behavior Trees/2. Adding AI Modules.srt 3.9 kB
  • 17. Level Creation and Finishing the Game!/22. Sphere Reflection Capture.srt 3.9 kB
  • 11. Multiple Weapon Types/22. Barrel Socket on the Pistol.srt 3.9 kB
  • 14. The Enemy Class/12. Enemy Anim Instance.srt 3.9 kB
  • 6. Item Interpolation/7. Interping State Properties.srt 3.8 kB
  • 14. The Enemy Class/2. The Enemy Class.srt 3.8 kB
  • 16. Khaimera/5. Khaimera Anim Notifies.srt 3.7 kB
  • 3. Animations/16. Socket Offset.srt 3.7 kB
  • 10. Outline and Glow Effects/54. Setting Glow Color from Data Table Value.srt 3.6 kB
  • 6. Item Interpolation/3. Get Pickup Item.srt 3.6 kB
  • 15. AI and Behavior Trees/35. Delay Before Chasing the Player.srt 3.6 kB
  • 10. Outline and Glow Effects/46. Create Icon Highlight Delegate.srt 3.6 kB
  • 9. Ammo Pickups/9. Bind Ammo Icon.srt 3.5 kB
  • 15. AI and Behavior Trees/32. End Stun Anim Notify.srt 3.0 kB
  • 1. Introduction/3. Install Unreal Engine.srt 2.9 kB
  • 10. Outline and Glow Effects/28. Add Inventory Bar to ShooterHUDOverlay.srt 2.9 kB
  • 14. The Enemy Class/11. Enemy Death Function.srt 2.6 kB
  • 10. Outline and Glow Effects/10. Change Outline Thickness.srt 2.4 kB
  • 17. Level Creation and Finishing the Game!/24. Esc to Quit.srt 2.4 kB
  • 17. Level Creation and Finishing the Game!/21. Prevent Attack when Enemy Dead.srt 1.4 kB
  • 1. Introduction/5. Quiz on C++ Concepts.html 196 Bytes
  • 1. Introduction/8. Quiz on Getting Help.html 196 Bytes
  • 10. Outline and Glow Effects/15. Quiz on Materials.html 196 Bytes
  • 10. Outline and Glow Effects/24. Quiz on Material Effects.html 196 Bytes
  • 10. Outline and Glow Effects/40. Quiz on the Inventory.html 196 Bytes
  • 10. Outline and Glow Effects/50. Quiz on Icon Highlighting.html 196 Bytes
  • 10. Outline and Glow Effects/56. Quiz on Data Tables.html 196 Bytes
  • 10. Outline and Glow Effects/7. Quiz on Material Nodes.html 196 Bytes
  • 11. Multiple Weapon Types/17. Quiz on the Weapon Data Table.html 196 Bytes
  • 11. Multiple Weapon Types/34. Quiz on the Pistol.html 196 Bytes
  • 12. Footsteps/11. Quiz on Footsteps.html 196 Bytes
  • 12. Footsteps/18. Quiz on Turning Hips.html 196 Bytes
  • 13. Multiple Character Meshes/5. Quiz on Multiple Characters.html 196 Bytes
  • 14. The Enemy Class/24. Quiz on the Enemy Class.html 196 Bytes
  • 14. The Enemy Class/6. Quiz on Interfaces.html 196 Bytes
  • 15. AI and Behavior Trees/13. Quiz on Move To and Wait Behavior Tree Tasks.html 196 Bytes
  • 15. AI and Behavior Trees/21. Quiz on Behavior Tree Nodes.html 196 Bytes
  • 15. AI and Behavior Trees/37. Quiz on Enemy Combat.html 196 Bytes
  • 15. AI and Behavior Trees/46. Quiz on Enemies.html 196 Bytes
  • 15. AI and Behavior Trees/7. Quiz on Sequence and Task Nodes.html 196 Bytes
  • 2. Project Setup/15. Quiz on Section 2.html 196 Bytes
  • 2. Project Setup/9. Quiz on the Controller Class.html 196 Bytes
  • 3. Animations/13. Quiz on Line Traces.html 196 Bytes
  • 3. Animations/19. Quiz on Directing Rifle Shots.html 196 Bytes
  • 3. Animations/24. Quiz on Strafing.html 196 Bytes
  • 3. Animations/28. Quiz on Section 3.html 196 Bytes
  • 3. Animations/6. Quiz on Character Movement.html 196 Bytes
  • 4. Aiming and Crosshairs/15. Quiz on Automatic Fire..html 196 Bytes
  • 4. Aiming and Crosshairs/3. Quiz on Zoom Interpolation.html 196 Bytes
  • 4. Aiming and Crosshairs/9. Quiz on Dynamic Crosshairs.html 196 Bytes
  • 5. The Weapon/11. Quiz on Tracing for Items.html 196 Bytes
  • 5. The Weapon/17. Quiz on the Default Weapon.html 196 Bytes
  • 5. The Weapon/22. Quiz on Item Properties.html 196 Bytes
  • 5. The Weapon/27. Quiz on Weapon Section.html 196 Bytes
  • 5. The Weapon/4. Quiz on UMG.html 196 Bytes
  • 6. Item Interpolation/12. Quiz on Item Interpolation.html 196 Bytes
  • 6. Item Interpolation/6. Quiz on the EquipInterping State..html 196 Bytes
  • 7. Reloading/13. Quiz on Weapon Fire.html 196 Bytes
  • 7. Reloading/19. Quiz on Updating the AmmoMap.html 196 Bytes
  • 7. Reloading/26. Quiz on Moving the Clip.html 196 Bytes
  • 7. Reloading/29. Quiz on Reloading section.html 196 Bytes
  • 7. Reloading/3. Quiz on Animations.html 196 Bytes
  • 7. Reloading/7. Quiz on Drawing Ammo Count to Screen.html 196 Bytes
  • 8. Advanced Movement/10. Quiz on Aim Offsets and Leaning.html 196 Bytes
  • 8. Advanced Movement/17. Quiz on Crouching.html 196 Bytes
  • 8. Advanced Movement/23. Quiz on Crouching, pt. 2.html 196 Bytes
  • 8. Advanced Movement/5. Quiz on Turn in Place Animations.html 196 Bytes
  • 9. Ammo Pickups/14. Quiz on Interping.html 196 Bytes
  • 9. Ammo Pickups/5. Quiz on the Ammo Class.html 196 Bytes
  • 5. The Weapon/12.1 Code Per Lesson - Lecture 65.html 189 Bytes
  • 3. Animations/14.1 Unreal Engine Documentation - SpawnEmitterAtLocation.html 170 Bytes
  • 3. Animations/18.1 Unreal Engine Documentation - DeprojectScreenToWorld.html 168 Bytes
  • 2. Project Setup/10.2 Unreal Engine Documentation - SetupPlayerInputComponent.html 167 Bytes
  • 2. Project Setup/12.1 Unreal Engine Documentation - AddControllerPitchInput.html 165 Bytes
  • 2. Project Setup/12.2 Unreal Engine Documentation - AddControllerYawInput.html 163 Bytes
  • 3. Animations/5.1 Unreal Engine Documentation - UCharacterMovementComponent.html 163 Bytes
  • 3. Animations/11.1 Unreal Engine Documentation - Blend Nodes.html 161 Bytes
  • 4. Aiming and Crosshairs/16.1 Unreal Engine Documentation - Additive vs. Full Body Animations.html 161 Bytes
  • 3. Animations/12.1 Unreal Engine Documentation - LineTraceSingleByChannel.html 160 Bytes
  • 3. Animations/2.1 Unreal Engine Documentation - Animation Blueprints.html 156 Bytes
  • 2. Project Setup/6.2 Unreal Engine Documentation - USpringArmComponent.html 155 Bytes
  • 1. Introduction/7.2 Source Code Per Lesson.html 153 Bytes
  • 2. Project Setup/8.2 Unreal Engine Documentation - APlayerController.html 153 Bytes
  • 3. Animations/10.1 Unreal Engine Documentation - Animation Montage.html 153 Bytes
  • 4. Aiming and Crosshairs/2.1 Lecture on Interpolation.html 153 Bytes
  • 7. Reloading/6.1 Unreal Engine Documentation - APlayerController.html 153 Bytes
  • 2. Project Setup/13.1 Unreal Engine Documentation - Jump.html 151 Bytes
  • 3. Animations/9.2 Unreal Engine Documentation - USkeletalMeshSocket.html 148 Bytes
  • 2. Project Setup/8.1 Unreal Engine Documentation - AController.html 147 Bytes
  • 3. Animations/9.1 Unreal Engine Documentation - UParticleSystem.html 147 Bytes
  • 2. Project Setup/2.1 Unreal Engine Documentation - ACharacter.html 146 Bytes
  • 2. Project Setup/7.1 Unreal Engine Documentation - UCameraComponent.html 145 Bytes
  • 3. Animations/1.1 Unreal Engine Documentation - UAnimInstance.html 145 Bytes
  • 4. Aiming and Crosshairs/1.1 Unreal Engine Documentation - UCameraComponent.html 145 Bytes
  • 3. Animations/10.2 Unreal Engine Documentation - UAnimMontage.html 144 Bytes
  • 1. Introduction/7.4 The Unreal Engine Shooter Project.html 143 Bytes
  • 2. Project Setup/10.1 Unreal Engine Documentation - AddMovementInput.html 143 Bytes
  • 4. Aiming and Crosshairs/2.2 Unreal Engine Documentation - FInterpTo.html 140 Bytes
  • 6. Item Interpolation/8.1 Unreal Engine Documentation - UCurveFloat.html 140 Bytes
  • 14. The Enemy Class/4.1 Impact Sounds.html 138 Bytes
  • 2. Project Setup/6.1 Unreal Engine Documentation - FString.html 138 Bytes
  • 3. Animations/8.1 GitHub Link - Sound Assets.html 138 Bytes
  • 5. The Weapon/2.1 GitHub Page - Skeletal Mesh for Belica's Guns.html 138 Bytes
  • 3. Animations/15.1 GitHub Link - Particle FX.html 134 Bytes
  • 0. Websites you may like/[CourseClub.Me].url 122 Bytes
  • 14. The Enemy Class/[CourseClub.Me].url 122 Bytes
  • 4. Aiming and Crosshairs/[CourseClub.Me].url 122 Bytes
  • 9. Ammo Pickups/[CourseClub.Me].url 122 Bytes
  • [CourseClub.Me].url 122 Bytes
  • 2. Project Setup/14.1 Unreal Engine Marketplace.html 113 Bytes
  • 1. Introduction/1.2 GitHub page for this course.html 112 Bytes
  • 1. Introduction/2.1 Microsoft Visual Studio (for windows systems).html 106 Bytes
  • 1. Introduction/2.2 VS Code (for Mac or Linux systems).html 99 Bytes
  • 1. Introduction/2.3 Xcode (for Mac users).html 95 Bytes
  • 1. Introduction/1.1 Discord Page for my students.html 90 Bytes
  • 1. Introduction/3.1 Unreal Engine Website.html 90 Bytes
  • 1. Introduction/4.1 Discord Server for my students.html 90 Bytes
  • 1. Introduction/7.1 Discord Server for my Students.html 90 Bytes
  • 1. Introduction/7.3 The GitHub Page for this Course.html 89 Bytes
  • 0. Websites you may like/[GigaCourse.Com].url 49 Bytes
  • 14. The Enemy Class/[GigaCourse.Com].url 49 Bytes
  • 4. Aiming and Crosshairs/[GigaCourse.Com].url 49 Bytes
  • 9. Ammo Pickups/[GigaCourse.Com].url 49 Bytes
  • [GigaCourse.Com].url 49 Bytes

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